Added lots of XML commenting, fixed a bug where chests were checking to see if spawn was null

This commit is contained in:
Lucas Nicodemus 2012-01-21 23:41:48 -07:00
parent c0b2c4eed2
commit 0052280339

View file

@ -97,10 +97,18 @@ namespace TShockAPI
TileEdit.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a TogglePvp event
/// </summary>
public class TogglePvpEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria player ID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// Enable/disable pvp?
/// </summary>
public bool Pvp { get; set; }
}
/// <summary>
@ -121,13 +129,30 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a PlayerSlot event
/// </summary>
public class PlayerSlotEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// The slot edited
/// </summary>
public byte Slot { get; set; }
/// <summary>
/// The stack edited
/// </summary>
public byte Stack { get; set; }
/// <summary>
/// The item prefix
/// </summary>
public byte Prefix { get; set; }
/// <summary>
/// Item type
/// </summary>
public short Type { get; set; }
}
/// <summary>
@ -151,11 +176,22 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a PlayerHP event
/// </summary>
public class PlayerHPEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// Current HP
/// </summary>
public short Current { get; set; }
/// <summary>
/// Maximum HP
/// </summary>
public short Max { get; set; }
}
/// <summary>
@ -178,7 +214,9 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a PlayerMana event
/// </summary>
public class PlayerManaEventArgs : HandledEventArgs
{
public byte PlayerId { get; set; }
@ -207,10 +245,25 @@ namespace TShockAPI
public class PlayerInfoEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// Hair color
/// </summary>
public byte Hair { get; set; }
/// <summary>
/// Gender (male = true)
/// </summary>
public bool Male { get; set; }
/// <summary>
/// Character difficulty
/// </summary>
public byte Difficulty { get; set; }
/// <summary>
/// Player/character name
/// </summary>
public string Name { get; set; }
}
/// <summary>
@ -236,11 +289,23 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a TileKill event
/// </summary>
public class TileKillEventArgs : HandledEventArgs
{
/// <summary>
/// The X coordinate that is being killed
/// </summary>
public int TileX { get; set; }
/// <summary>
/// The Y coordinate that is being killed
/// </summary>
public int TileY { get; set; }
}
/// <summary>
/// TileKill - When a tile is removed fromt he world
/// </summary>
public static HandlerList<TileKillEventArgs> TileKill;
private static bool OnTileKill(int tilex, int tiley)
@ -257,13 +322,31 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a KillMe event
/// </summary>
public class KillMeEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// The direction the damage is coming from (?)
/// </summary>
public byte Direction { get; set; }
/// <summary>
/// Amount of damage delt
/// </summary>
public short Damage { get; set; }
/// <summary>
/// Player's current pvp setting
/// </summary>
public bool Pvp { get; set; }
}
/// <summary>
/// KillMe - Terraria's crappy way of handling damage from players
/// </summary>
public static HandlerList<KillMeEventArgs> KillMe;
private static bool OnKillMe(byte plr, byte direction, short damage, bool pvp)
@ -282,14 +365,35 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a PlayerUpdate event
/// </summary>
public class PlayerUpdateEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// ???
/// </summary>
public byte Control { get; set; }
/// <summary>
/// Current item?
/// </summary>
public byte Item { get; set; }
/// <summary>
/// Position of the player
/// </summary>
public Vector2 Position { get; set; }
/// <summary>
/// Velocity of the player
/// </summary>
public Vector2 Velocity { get; set; }
}
/// <summary>
/// PlayerUpdate - When the player sends it's updated information to the server
/// </summary>
public static HandlerList<PlayerUpdateEventArgs> PlayerUpdate;
private static bool OnPlayerUpdate(byte player, byte control, byte item, Vector2 position, Vector2 velocity)
@ -309,12 +413,27 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a SendTileSquare event
/// </summary>
public class SendTileSquareEventArgs : HandledEventArgs
{
/// <summary>
/// Size of the area
/// </summary>
public short Size { get; set; }
/// <summary>
/// A corner of the section
/// </summary>
public int TileX { get; set; }
/// <summary>
/// A corner of the section
/// </summary>
public int TileY { get; set; }
}
/// <summary>
/// SendTileSquare - When the player sends a tile square
/// </summary>
public static HandlerList<SendTileSquareEventArgs> SendTileSquare;
private static bool OnSendTileSquare(short size, int tilex, int tiley)
@ -331,18 +450,47 @@ namespace TShockAPI
SendTileSquare.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a NewProjectile event
/// </summary>
public class NewProjectileEventArgs : HandledEventArgs
{
/// <summary>
/// ???
/// </summary>
public short Identity { get; set; }
/// <summary>
/// Location of the projectile
/// </summary>
public Vector2 Position { get; set; }
/// <summary>
/// Velocity of the projectile
/// </summary>
public Vector2 Velocity { get; set; }
/// <summary>
/// Knockback
/// </summary>
public float Knockback { get; set; }
/// <summary>
/// Damage from the projectile
/// </summary>
public short Damage { get; set; }
/// <summary>
/// Terraria playerID owner of the projectile
/// </summary>
public byte Owner { get; set; }
/// <summary>
/// Type of projectile
/// </summary>
public byte Type { get; set; }
/// <summary>
/// ???
/// </summary>
public int Index { get; set; }
}
/// <summary>
/// NewProjectile - Called when a client creates a new projectile
/// </summary>
public static HandlerList<NewProjectileEventArgs> NewProjectile;
private static bool OnNewProjectile(short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, byte type, int index)
@ -365,13 +513,31 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a LiquidSet event
/// </summary>
public class LiquidSetEventArgs : HandledEventArgs
{
/// <summary>
/// X location of the tile
/// </summary>
public int TileX { get; set; }
/// <summary>
/// Y location of the tile
/// </summary>
public int TileY { get; set; }
/// <summary>
/// ???
/// </summary>
public byte Liquid { get; set;}
/// <summary>
/// True if lava
/// </summary>
public bool Lava { get; set; }
}
/// <summary>
/// LiquidSet - When ever a liquid is set
/// </summary>
public static HandlerList<LiquidSetEventArgs> LiquidSet;
private static bool OnLiquidSet(int tilex, int tiley, byte liquid, bool lava)
@ -389,13 +555,27 @@ namespace TShockAPI
LiquidSet.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerSpawn event
/// </summary>
public class SpawnEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte Player { get; set; }
/// <summary>
/// X location of the player's spawn
/// </summary>
public int SpawnX { get; set; }
/// <summary>
/// Y location of the player's spawn
/// </summary>
public int SpawnY { get; set; }
}
/// <summary>
/// PlayerSpawn - When a player spawns
/// </summary>
public static HandlerList<SpawnEventArgs> PlayerSpawn;
private static bool OnPlayerSpawn(byte player, int spawnX, int spawnY)
@ -412,12 +592,23 @@ namespace TShockAPI
PlayerSpawn.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use with a ChestOpen event
/// </summary>
public class ChestOpenEventArgs : HandledEventArgs
{
/// <summary>
/// X location of said chest
/// </summary>
public int X { get; set; }
/// <summary>
/// Y location of said chest
/// </summary>
public int Y { get; set; }
}
/// <summary>
/// ChestOpen - Called when any chest is opened
/// </summary>
public static HandlerList<ChestOpenEventArgs> ChestOpen;
private static bool OnChestOpen(int x, int y)
@ -434,19 +625,40 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a ChestItemChange event
/// </summary>
public class ChestItemEventArgs : HandledEventArgs
{
/// <summary>
/// ChestID
/// </summary>
public short ID { get; set; }
/// <summary>
/// Slot of the item
/// </summary>
public byte Slot { get; set; }
/// <summary>
/// How many?
/// </summary>
public byte Stacks { get; set; }
/// <summary>
/// Item prefix
/// </summary>
public byte Prefix { get; set; }
/// <summary>
/// Item type
/// </summary>
public short Type { get; set; }
}
/// <summary>
/// ChestItemChange - Called when an item in a chest changes
/// </summary>
public static HandlerList<ChestItemEventArgs> ChestItemChange;
private static bool OnChestItemChange(short id, byte slot, byte stacks, byte prefix, short type)
{
if (PlayerSpawn == null)
if (ChestItemChange == null)
return false;
var args = new ChestItemEventArgs
@ -461,12 +673,27 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a Sign event
/// </summary>
public class SignEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public short ID { get; set; }
/// <summary>
/// X location of the sign
/// </summary>
public int X { get; set; }
/// <summary>
/// Y location of the sign
/// </summary>
public int Y { get; set; }
}
/// <summary>
/// Sign - Called when a sign is changed
/// </summary>
public static HandlerList<SignEventArgs> Sign;
private static bool OnSignEvent(short id, int x, int y)
@ -484,13 +711,31 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a NPCHome event
/// </summary>
public class NPCHomeChangeEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public short ID { get; set; }
/// <summary>
/// X location of the NPC home change
/// </summary>
public short X { get; set; }
/// <summary>
/// Y location of the NPC home change
/// </summary>
public short Y { get; set; }
/// <summary>
/// ByteBool homeless
/// </summary>
public byte Homeless { get; set; }
}
/// <summary>
/// NPCHome - Called when an NPC's home is changed
/// </summary>
public static HandlerList<NPCHomeChangeEventArgs> NPCHome;
private static bool OnUpdateNPCHome(short id, short x, short y, byte homeless)
@ -509,12 +754,27 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a PlayerBuff event
/// </summary>
public class PlayerBuffEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte ID { get; set; }
/// <summary>
/// Buff Type
/// </summary>
public byte Type { get; set; }
/// <summary>
/// Time the buff lasts
/// </summary>
public short Time { get; set; }
}
/// <summary>
/// PlayerBuff - Called when a player is buffed
/// </summary>
public static HandlerList<PlayerBuffEventArgs> PlayerBuff;
private static bool OnPlayerBuff(byte id, byte type, short time)
@ -532,15 +792,39 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in an ItemDrop event
/// </summary>
public class ItemDropEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public short ID { get; set; }
/// <summary>
/// Position of the item
/// </summary>
public Vector2 Position { get; set; }
/// <summary>
/// Velocity at which the item is deployed
/// </summary>
public Vector2 Velocity { get; set; }
/// <summary>
/// Stacks
/// </summary>
public byte Stacks { get; set; }
/// <summary>
/// Prefix of the item
/// </summary>
public byte Prefix { get; set; }
/// <summary>
/// Item type
/// </summary>
public short Type { get; set; }
}
/// <summary>
/// ItemDrop - Called when an item is dropped
/// </summary>
public static HandlerList<ItemDropEventArgs> ItemDrop;
private static bool OnItemDrop(short id, Vector2 pos, Vector2 vel, byte stacks, byte prefix, short type)
@ -561,14 +845,35 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a PlayerDamage event
/// </summary>
public class PlayerDamageEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte ID { get; set; }
/// <summary>
/// The direction the damage is occuring from
/// </summary>
public byte Direction { get; set; }
/// <summary>
/// Amount of damage
/// </summary>
public short Damage { get; set; }
/// <summary>
/// If the player has PVP on
/// </summary>
public byte PVP { get; set; }
/// <summary>
/// Is the damage critical?
/// </summary>
public byte Critical { get; set; }
}
/// <summary>
/// PlayerDamage - Called when a player is damaged
/// </summary>
public static HandlerList<PlayerDamageEventArgs> PlayerDamage;
private static bool OnPlayerDamage(byte id, byte dir, short dmg, byte pvp, byte crit)
@ -588,14 +893,35 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use with a NPCStrike event
/// </summary>
public class NPCStrikeEventArgs : HandledEventArgs
{
/// <summary>
/// ???
/// </summary>
public byte ID { get; set; }
/// <summary>
/// Direction the damage occurred from
/// </summary>
public byte Direction { get; set; }
/// <summary>
/// Amount of damage
/// </summary>
public short Damage { get; set; }
/// <summary>
/// Is PVP enabled...?
/// </summary>
public byte PVP { get; set; }
/// <summary>
/// Critical?
/// </summary>
public byte Critical { get; set; }
}
/// <summary>
/// NPCStrike - Called when an NPC is attacked
/// </summary>
public static HandlerList<NPCStrikeEventArgs> NPCStrike;
private static bool OnNPCStrike(byte id, byte dir, short dmg, byte pvp, byte crit)
@ -615,11 +941,23 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use with a NPCSpecial event
/// </summary>
public class NPCSpecialEventArgs : HandledEventArgs
{
/// <summary>
/// ???
/// </summary>
public byte ID { get; set; }
/// <summary>
/// Type...?
/// </summary>
public byte Type { get; set; }
}
/// <summary>
/// NPCSpecial - Called at some point
/// </summary>
public static HandlerList<NPCSpecialEventArgs> NPCSpecial;
private static bool OnNPCSpecial(byte id, byte type)
@ -636,9 +974,16 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use with a PlayerAnimation event
/// </summary>
public class PlayerAnimationEventArgs : HandledEventArgs
{
}
/// <summary>
/// PlayerAnimation - Called when a player animates
/// </summary>
public static HandlerList<PlayerAnimationEventArgs> PlayerAnimation;
private static bool OnPlayerAnimation()
@ -651,10 +996,19 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a PlayerBuffUpdate event
/// </summary>
public class PlayerBuffUpdateEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte ID { get; set; }
}
/// <summary>
/// PlayerBuffUpdate - Called when a player updates buffs
/// </summary>
public static HandlerList<PlayerBuffUpdateEventArgs> PlayerBuffUpdate;
private static bool OnPlayerBuffUpdate(byte id)