Added config options for max damage and projectile max damage
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aa99c1d0b2
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00b2d768d7
2 changed files with 5 additions and 3 deletions
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@ -195,6 +195,8 @@ namespace TShockAPI
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[Description("Allows users to login with any username with /login")] public bool AllowLoginAnyUsername = true;
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[Description("Allows users to login with any username with /login")] public bool AllowLoginAnyUsername = true;
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[Description("Allows users to login with any username with /login")] public int MaxDamage = 175;
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public static ConfigFile Read(string path)
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public static ConfigFile Read(string path)
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{
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{
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if (!File.Exists(path))
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if (!File.Exists(path))
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@ -1536,7 +1536,7 @@ namespace TShockAPI
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return true;
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return true;
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}
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}
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if (dmg > 175)
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if (dmg > TShock.Config.MaxProjDamage)
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{
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{
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args.Player.Disable("Projectile damage is higher than 175");
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args.Player.Disable("Projectile damage is higher than 175");
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args.Player.RemoveProjectile(ident, owner);
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args.Player.RemoveProjectile(ident, owner);
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@ -2029,7 +2029,7 @@ namespace TShockAPI
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if (TShock.Players[id] == null)
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if (TShock.Players[id] == null)
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return true;
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return true;
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if (dmg > 175)
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if (dmg > TShock.Config.MaxDamage)
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{
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{
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args.Player.Disable("Player damage exceeded 175");
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args.Player.Disable("Player damage exceeded 175");
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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@ -2082,7 +2082,7 @@ namespace TShockAPI
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if (Main.npc[id] == null)
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if (Main.npc[id] == null)
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return true;
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return true;
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if (dmg > 175)
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if (dmg > TShock.Config.MaxDamage)
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{
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{
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args.Player.Disable("NPC damage exceeded 175");
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args.Player.Disable("NPC damage exceeded 175");
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args.Player.SendData(PacketTypes.NpcUpdate, "", id);
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args.Player.SendData(PacketTypes.NpcUpdate, "", id);
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