From 00db1b1b09bc088706044309b1c9f7fad08285b4 Mon Sep 17 00:00:00 2001 From: MarioE Date: Sat, 9 Jun 2012 12:31:44 -0400 Subject: [PATCH] Ignored max damage cap if it is dealt to the player itself --- TShockAPI/GetDataHandlers.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index b8797708..60da0a34 100644 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -2511,7 +2511,7 @@ namespace TShockAPI if (TShock.Players[id] == null) return true; - if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap)) + if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index) { args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage ) ); args.Player.SendData(PacketTypes.PlayerHp, "", id);