Fix noclip on actuated tiles and fix crimson grass vine purification
This commit is contained in:
parent
96354e3c70
commit
01388a5948
2 changed files with 31 additions and 21 deletions
|
|
@ -307,11 +307,11 @@ namespace TShockAPI
|
|||
tileX = startTileX + Random.Next(tileXRange*-1, tileXRange);
|
||||
tileY = startTileY + Random.Next(tileYRange*-1, tileYRange);
|
||||
j++;
|
||||
} while (TilePlacementValid(tileX, tileY) && !TileClear(tileX, tileY));
|
||||
} while (TilePlacementValid(tileX, tileY) && TileSolid(tileX, tileY));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines if a tile is valid
|
||||
/// Determines if a tile is valid.
|
||||
/// </summary>
|
||||
/// <param name="tileX">Location X</param>
|
||||
/// <param name="tileY">Location Y</param>
|
||||
|
|
@ -322,14 +322,16 @@ namespace TShockAPI
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if the tile is clear.
|
||||
/// Checks if the tile is solid.
|
||||
/// </summary>
|
||||
/// <param name="tileX">Location X</param>
|
||||
/// <param name="tileY">Location Y</param>
|
||||
/// <returns>The state of the tile</returns>
|
||||
private bool TileClear(int tileX, int tileY)
|
||||
/// <returns>The tile's solidity.</returns>
|
||||
public bool TileSolid(int tileX, int tileY)
|
||||
{
|
||||
return !Main.tile[tileX, tileY].active();
|
||||
return TilePlacementValid(tileX, tileY) && Main.tile[tileX, tileY] != null &&
|
||||
Main.tile[tileX, tileY].active() && Main.tileSolid[Main.tile[tileX, tileY].type] &&
|
||||
!Main.tile[tileX, tileY].inActive() && !Main.tile[tileX, tileY].halfBrick() && Main.tile[tileX, tileY].slope() == 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue