Fix noclip on actuated tiles and fix crimson grass vine purification

This commit is contained in:
MarioE 2013-10-03 16:49:22 -04:00
parent 96354e3c70
commit 01388a5948
2 changed files with 31 additions and 21 deletions

View file

@ -490,19 +490,22 @@ namespace TShockAPI
{ {
num4 = Main.maxTilesY; num4 = Main.maxTilesY;
} }
for (int c = num; c < num2; c++) for (int c = num; c < num2; c++)
{ {
for (int d = num3; d< num4; d++) for (int d = num3; d< num4; d++)
{ {
if (Main.tile[c,d].liquid != 0) if (Main.tile[c,d].liquid != 0)
return false; return false;
} }
} }
for (int i = num; i < num2; i++) for (int i = num; i < num2; i++)
{ {
for (int j = num3; j < num4; j++) for (int j = num3; j < num4; j++)
{ {
if (Main.tile[i, j] == null || !Main.tile[i, j].active() || !Main.tileSolid[(int) Main.tile[i, j].type] || Main.tileSolidTop[(int) Main.tile[i, j].type] || (((int) Main.tile[i, j].type == 53) || ((int) Main.tile[i, j].type == 112) || ((int) Main.tile[i, j].type == 116) || ((int) Main.tile[i, j].type == 123)) || Main.tile[i, j].lava() || ((Main.tile[i, j].tileHeader2 & 16) == 16) || ((Main.tile[i, j].tileHeader2 & 32) == 32) || ((Main.tile[i, j].tileHeader & 32) == 32) || Main.tile[i, j].honey() || !Main.tileSolid[(int) Main.tile[i + 1, j].type] || !Main.tileSolid[(int) Main.tile[i - 1, j].type] || !Main.tileSolid[(int) Main.tile[i, j + 1].type] || !Main.tileSolid[(int) Main.tile[i, j - 1].type] || !Main.tileSolid[(int) Main.tile[i - 1, j - 1].type] || !Main.tileSolid[(int) Main.tile[i - 1, j + 1].type] || !Main.tileSolid[(int) Main.tile[i + 1, j - 1].type] || !Main.tileSolid[(int) Main.tile[i + 1, j + 1].type] || Main.tileSand[(int) Main.tile[i, j].type]) if (Main.tile[i, j] == null || Main.tileSand[Main.tile[i, j].type]
|| !TShock.Utils.TileSolid(i, j) || !TShock.Utils.TileSolid(i + 1, j) || !TShock.Utils.TileSolid(i - 1, j)
|| !TShock.Utils.TileSolid(i, j + 1) || !TShock.Utils.TileSolid(i + 1, j + 1) || !TShock.Utils.TileSolid(i - 1, j + 1)
|| !TShock.Utils.TileSolid(i, j - 1) || !TShock.Utils.TileSolid(i + 1, j - 1) || !TShock.Utils.TileSolid(i - 1, j - 1))
{ {
continue; continue;
} }
@ -1688,7 +1691,7 @@ namespace TShockAPI
tile.frameY = newtile.FrameY; tile.frameY = newtile.FrameY;
changed = true; changed = true;
} }
// Holy water/Unholy water // Holy water/Unholy water
else if (tile.type == 1 && newtile.Type == 117) else if (tile.type == 1 && newtile.Type == 117)
{ {
tile.type = 117; tile.type = 117;
@ -1789,7 +1792,7 @@ namespace TShockAPI
// Purify crimson grass vine -- might not be needed // Purify crimson grass vine -- might not be needed
else if (tile.type == 205 && newtile.Type == 52) else if (tile.type == 205 && newtile.Type == 52)
{ {
tile.type = 53; tile.type = 52;
changed = true; changed = true;
} }
// Purify crimsand // Purify crimsand
@ -1830,6 +1833,12 @@ namespace TShockAPI
Type, Type,
Slope, Slope,
} }
/// <summary>
/// Tiles that can be broken without any tools.
/// </summary>
private static byte[] breakableTiles = new byte[] { 4, 13, 33, 49, 50, 127, 128, 162 };
private static bool HandleTile(GetDataHandlerArgs args) private static bool HandleTile(GetDataHandlerArgs args)
{ {
EditAction action = (EditAction)args.Data.ReadInt8(); EditAction action = (EditAction)args.Data.ReadInt8();
@ -1890,9 +1899,9 @@ namespace TShockAPI
if (outputRegions.Count == 0) if (outputRegions.Count == 0)
{ {
if (includeUnprotected) if (includeUnprotected)
args.Player.SendMessage("There are no regions at this point.", Color.Yellow); args.Player.SendInfoMessage("There are no regions at this point.");
else else
args.Player.SendMessage("There are no regions at this point or they are not protected.", Color.Yellow); args.Player.SendInfoMessage("There are no regions at this point or they are not protected.");
} }
else else
{ {
@ -1919,13 +1928,12 @@ namespace TShockAPI
{ {
args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = tileX; args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = tileX;
args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].Y = tileY; args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].Y = tileY;
args.Player.SendMessage("Set Temp Point " + args.Player.AwaitingTempPoint, Color.Yellow); args.Player.SendInfoMessage("Set temp point {0}.", args.Player.AwaitingTempPoint);
args.Player.SendTileSquare(tileX, tileY); args.Player.SendTileSquare(tileX, tileY);
args.Player.AwaitingTempPoint = 0; args.Player.AwaitingTempPoint = 0;
return true; return true;
} }
byte[] breakableTiles = new byte[] { 4, 13, 33, 49, 50, 127, 128, 162};
Item selectedItem = args.TPlayer.inventory[args.TPlayer.selectedItem]; Item selectedItem = args.TPlayer.inventory[args.TPlayer.selectedItem];
if (type == 0 && !Main.tileCut[Main.tile[tileX, tileY].type] && !breakableTiles.Contains(Main.tile[tileX, tileY].type)) if (type == 0 && !Main.tileCut[Main.tile[tileX, tileY].type] && !breakableTiles.Contains(Main.tile[tileX, tileY].type))
{ {

View file

@ -307,11 +307,11 @@ namespace TShockAPI
tileX = startTileX + Random.Next(tileXRange*-1, tileXRange); tileX = startTileX + Random.Next(tileXRange*-1, tileXRange);
tileY = startTileY + Random.Next(tileYRange*-1, tileYRange); tileY = startTileY + Random.Next(tileYRange*-1, tileYRange);
j++; j++;
} while (TilePlacementValid(tileX, tileY) && !TileClear(tileX, tileY)); } while (TilePlacementValid(tileX, tileY) && TileSolid(tileX, tileY));
} }
/// <summary> /// <summary>
/// Determines if a tile is valid /// Determines if a tile is valid.
/// </summary> /// </summary>
/// <param name="tileX">Location X</param> /// <param name="tileX">Location X</param>
/// <param name="tileY">Location Y</param> /// <param name="tileY">Location Y</param>
@ -322,14 +322,16 @@ namespace TShockAPI
} }
/// <summary> /// <summary>
/// Checks to see if the tile is clear. /// Checks if the tile is solid.
/// </summary> /// </summary>
/// <param name="tileX">Location X</param> /// <param name="tileX">Location X</param>
/// <param name="tileY">Location Y</param> /// <param name="tileY">Location Y</param>
/// <returns>The state of the tile</returns> /// <returns>The tile's solidity.</returns>
private bool TileClear(int tileX, int tileY) public bool TileSolid(int tileX, int tileY)
{ {
return !Main.tile[tileX, tileY].active(); return TilePlacementValid(tileX, tileY) && Main.tile[tileX, tileY] != null &&
Main.tile[tileX, tileY].active() && Main.tileSolid[Main.tile[tileX, tileY].type] &&
!Main.tile[tileX, tileY].inActive() && !Main.tile[tileX, tileY].halfBrick() && Main.tile[tileX, tileY].slope() == 0;
} }
/// <summary> /// <summary>