Fix noclip on actuated tiles and fix crimson grass vine purification
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parent
96354e3c70
commit
01388a5948
2 changed files with 31 additions and 21 deletions
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@ -502,7 +502,10 @@ namespace TShockAPI
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{
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for (int j = num3; j < num4; j++)
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{
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if (Main.tile[i, j] == null || !Main.tile[i, j].active() || !Main.tileSolid[(int) Main.tile[i, j].type] || Main.tileSolidTop[(int) Main.tile[i, j].type] || (((int) Main.tile[i, j].type == 53) || ((int) Main.tile[i, j].type == 112) || ((int) Main.tile[i, j].type == 116) || ((int) Main.tile[i, j].type == 123)) || Main.tile[i, j].lava() || ((Main.tile[i, j].tileHeader2 & 16) == 16) || ((Main.tile[i, j].tileHeader2 & 32) == 32) || ((Main.tile[i, j].tileHeader & 32) == 32) || Main.tile[i, j].honey() || !Main.tileSolid[(int) Main.tile[i + 1, j].type] || !Main.tileSolid[(int) Main.tile[i - 1, j].type] || !Main.tileSolid[(int) Main.tile[i, j + 1].type] || !Main.tileSolid[(int) Main.tile[i, j - 1].type] || !Main.tileSolid[(int) Main.tile[i - 1, j - 1].type] || !Main.tileSolid[(int) Main.tile[i - 1, j + 1].type] || !Main.tileSolid[(int) Main.tile[i + 1, j - 1].type] || !Main.tileSolid[(int) Main.tile[i + 1, j + 1].type] || Main.tileSand[(int) Main.tile[i, j].type])
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if (Main.tile[i, j] == null || Main.tileSand[Main.tile[i, j].type]
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|| !TShock.Utils.TileSolid(i, j) || !TShock.Utils.TileSolid(i + 1, j) || !TShock.Utils.TileSolid(i - 1, j)
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|| !TShock.Utils.TileSolid(i, j + 1) || !TShock.Utils.TileSolid(i + 1, j + 1) || !TShock.Utils.TileSolid(i - 1, j + 1)
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|| !TShock.Utils.TileSolid(i, j - 1) || !TShock.Utils.TileSolid(i + 1, j - 1) || !TShock.Utils.TileSolid(i - 1, j - 1))
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{
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continue;
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}
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@ -1789,7 +1792,7 @@ namespace TShockAPI
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// Purify crimson grass vine -- might not be needed
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else if (tile.type == 205 && newtile.Type == 52)
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{
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tile.type = 53;
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tile.type = 52;
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changed = true;
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}
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// Purify crimsand
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@ -1830,6 +1833,12 @@ namespace TShockAPI
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Type,
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Slope,
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}
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/// <summary>
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/// Tiles that can be broken without any tools.
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/// </summary>
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private static byte[] breakableTiles = new byte[] { 4, 13, 33, 49, 50, 127, 128, 162 };
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private static bool HandleTile(GetDataHandlerArgs args)
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{
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EditAction action = (EditAction)args.Data.ReadInt8();
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@ -1890,9 +1899,9 @@ namespace TShockAPI
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if (outputRegions.Count == 0)
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{
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if (includeUnprotected)
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args.Player.SendMessage("There are no regions at this point.", Color.Yellow);
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args.Player.SendInfoMessage("There are no regions at this point.");
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else
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args.Player.SendMessage("There are no regions at this point or they are not protected.", Color.Yellow);
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args.Player.SendInfoMessage("There are no regions at this point or they are not protected.");
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}
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else
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{
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@ -1919,13 +1928,12 @@ namespace TShockAPI
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{
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args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = tileX;
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args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].Y = tileY;
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args.Player.SendMessage("Set Temp Point " + args.Player.AwaitingTempPoint, Color.Yellow);
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args.Player.SendInfoMessage("Set temp point {0}.", args.Player.AwaitingTempPoint);
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args.Player.SendTileSquare(tileX, tileY);
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args.Player.AwaitingTempPoint = 0;
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return true;
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}
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byte[] breakableTiles = new byte[] { 4, 13, 33, 49, 50, 127, 128, 162};
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Item selectedItem = args.TPlayer.inventory[args.TPlayer.selectedItem];
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if (type == 0 && !Main.tileCut[Main.tile[tileX, tileY].type] && !breakableTiles.Contains(Main.tile[tileX, tileY].type))
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{
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@ -307,11 +307,11 @@ namespace TShockAPI
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tileX = startTileX + Random.Next(tileXRange*-1, tileXRange);
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tileY = startTileY + Random.Next(tileYRange*-1, tileYRange);
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j++;
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} while (TilePlacementValid(tileX, tileY) && !TileClear(tileX, tileY));
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} while (TilePlacementValid(tileX, tileY) && TileSolid(tileX, tileY));
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}
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/// <summary>
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/// Determines if a tile is valid
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/// Determines if a tile is valid.
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/// </summary>
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/// <param name="tileX">Location X</param>
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/// <param name="tileY">Location Y</param>
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@ -322,14 +322,16 @@ namespace TShockAPI
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}
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/// <summary>
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/// Checks to see if the tile is clear.
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/// Checks if the tile is solid.
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/// </summary>
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/// <param name="tileX">Location X</param>
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/// <param name="tileY">Location Y</param>
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/// <returns>The state of the tile</returns>
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private bool TileClear(int tileX, int tileY)
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/// <returns>The tile's solidity.</returns>
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public bool TileSolid(int tileX, int tileY)
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{
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return !Main.tile[tileX, tileY].active();
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return TilePlacementValid(tileX, tileY) && Main.tile[tileX, tileY] != null &&
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Main.tile[tileX, tileY].active() && Main.tileSolid[Main.tile[tileX, tileY].type] &&
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!Main.tile[tileX, tileY].inActive() && !Main.tile[tileX, tileY].halfBrick() && Main.tile[tileX, tileY].slope() == 0;
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}
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/// <summary>
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