From 013c58e92326321d6c38f42824d0f819a5e675c7 Mon Sep 17 00:00:00 2001 From: Lucas Nicodemus Date: Mon, 18 May 2020 01:00:23 -0700 Subject: [PATCH] Update TShock version codename --- CHANGELOG.md | 2 ++ TShockAPI/TShock.cs | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index d4268cad..b45395da 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -106,6 +106,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin * GameCulture no longer has static fields to get local language. Using methods to return/compare language. * Added permission "tshock.npc.spawnpets" which restricts pet spawns. This can cause high network load, so it's restricted. (@hakusaro) * Updated OnTeleport to support new args per protocol changes. (@hakusaro) + * Disabled anticheat checks for projectile updates due to issues with game changes. (@hakusaro) + * This update has been brought to you by: Patrikkk, Icy, Chris, Death, Axeel, Zaicon, hakusaro, and Yoraiz0r! <3 ## TShock 4.3.26 * Removed the stat tracking system. (@hakusaro) diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs index d3d4dd95..b7543a30 100644 --- a/TShockAPI/TShock.cs +++ b/TShockAPI/TShock.cs @@ -57,7 +57,7 @@ namespace TShockAPI /// VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info. public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version; /// VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions. - public static readonly string VersionCodename = "Zombie"; + public static readonly string VersionCodename = "Go to sleep Patrikkk, Icy, Chris, Death, Axeel, Zaicon, hakusaro, and Yoraiz0r <3"; /// SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins). public static string SavePath = "tshock";