Improved server side inventory handling
Allowed item bans to effect armor worn, YAY FOR RP SERVERS
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parent
59e595c812
commit
021728525d
4 changed files with 56 additions and 29 deletions
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@ -70,8 +70,9 @@ namespace TShockAPI
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public int Difficulty;
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private string CacheIP;
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public bool IgnoreActionsForPvP = false;
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public bool IgnoreActionsForInventory = false;
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public string IgnoreActionsForInventory = "none";
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public string IgnoreActionsForCheating = "none";
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public string IgnoreActionsForDisabledArmor = "none";
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public bool IgnoreActionsForClearingTrashCan = false;
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public PlayerData PlayerData;
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public bool RequiresPassword = false;
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@ -234,7 +235,7 @@ namespace TShockAPI
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{
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InitSpawn = false;
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LastNetPosition = new Vector2(tilex * 16f, tiley * 16f);
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SendWorldInfo(tilex, tiley, true);
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//150 Should avoid all client crash errors
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@ -261,6 +262,7 @@ namespace TShockAPI
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public void Spawn()
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{
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LastNetPosition = new Vector2(TPlayer.SpawnX*16f, TPlayer.SpawnX*16f);
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Spawn(TPlayer.SpawnX, TPlayer.SpawnY);
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}
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