Improved server side inventory handling

Allowed item bans to effect armor worn, YAY FOR RP SERVERS
This commit is contained in:
Zidonuke 2011-12-29 15:58:31 -05:00
parent 59e595c812
commit 021728525d
4 changed files with 56 additions and 29 deletions

View file

@ -532,6 +532,13 @@ namespace TShockAPI
{
player.Spawn();
}
string check = "none";
foreach (Item item in player.TPlayer.armor)
{
if (!player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned(item.name, player))
check = "Remove Armor/Accessory (" + item.name + ")";
}
player.IgnoreActionsForDisabledArmor = check;
}
}
Console.Title = string.Format("TerrariaShock Version {0} ({1}) ({2}/{3})", Version, VersionCodename, count, Config.MaxSlots);
@ -796,18 +803,13 @@ namespace TShockAPI
if (!player.IsLoggedIn)
{
if (Config.RequireLogin)
{
player.SendMessage("Please /register or /login to play!", Color.Red);
}
else if (Config.ServerSideInventory)
{
player.SendMessage("Server Side Inventory is enabled! Please /register or /login to play!", Color.Red);
}
if (Config.ServerSideInventory)
{
player.IgnoreActionsForInventory = true;
player.SendMessage(player.IgnoreActionsForInventory = "Server Side Inventory is enabled! Please /register or /login to play!", Color.Red);
}
else if (Config.RequireLogin)
{
player.SendMessage("Please /register or /login to play!", Color.Red);
}
}
@ -1173,7 +1175,7 @@ namespace TShockAPI
item.netDefaults(inventory[i].netID);
item.Prefix(inventory[i].prefix);
item.AffixName();
player.SendMessage("Error: Your item (" + item.name + ") needs to be deleted.", Color.Cyan);
player.SendMessage(player.IgnoreActionsForInventory = "Your item (" + item.name + ") needs to be deleted.", Color.Cyan);
check = false;
}
else if (playerData.inventory[i].prefix != inventory[i].prefix)
@ -1181,7 +1183,7 @@ namespace TShockAPI
item.netDefaults(inventory[i].netID);
item.Prefix(inventory[i].prefix);
item.AffixName();
player.SendMessage("Error: Your item (" + item.name + ") needs to be deleted.", Color.Cyan);
player.SendMessage(player.IgnoreActionsForInventory = "Your item (" + item.name + ") needs to be deleted.", Color.Cyan);
check = false;
}
else if (inventory[i].stack > playerData.inventory[i].stack)
@ -1189,7 +1191,7 @@ namespace TShockAPI
item.netDefaults(inventory[i].netID);
item.Prefix(inventory[i].prefix);
item.AffixName();
player.SendMessage("Error: Your item (" + item.name + ") (" + inventory[i].stack + ") needs to have it's stack decreased to (" + playerData.inventory[i].stack + ").", Color.Cyan);
player.SendMessage(player.IgnoreActionsForInventory = "Your item (" + item.name + ") (" + inventory[i].stack + ") needs to have it's stack decreased to (" + playerData.inventory[i].stack + ").", Color.Cyan);
check = false;
}
}
@ -1205,7 +1207,7 @@ namespace TShockAPI
item.netDefaults(armor[i - 48].netID);
item.Prefix(armor[i - 48].prefix);
item.AffixName();
player.SendMessage("Error: Your armor (" + item.name + ") needs to be deleted.", Color.Cyan);
player.SendMessage(player.IgnoreActionsForInventory = "Your armor (" + item.name + ") needs to be deleted.", Color.Cyan);
check = false;
}
else if (playerData.inventory[i].prefix != armor[i - 48].prefix)
@ -1213,7 +1215,7 @@ namespace TShockAPI
item.netDefaults(armor[i - 48].netID);
item.Prefix(armor[i - 48].prefix);
item.AffixName();
player.SendMessage("Error: Your armor (" + item.name + ") needs to be deleted.", Color.Cyan);
player.SendMessage(player.IgnoreActionsForInventory = "Your armor (" + item.name + ") needs to be deleted.", Color.Cyan);
check = false;
}
else if (armor[i - 48].stack > playerData.inventory[i].stack)
@ -1221,7 +1223,7 @@ namespace TShockAPI
item.netDefaults(armor[i - 48].netID);
item.Prefix(armor[i - 48].prefix);
item.AffixName();
player.SendMessage("Error: Your armor (" + item.name + ") (" + inventory[i].stack + ") needs to have it's stack decreased to (" + playerData.inventory[i].stack + ").", Color.Cyan);
player.SendMessage(player.IgnoreActionsForInventory = "Your armor (" + item.name + ") (" + inventory[i].stack + ") needs to have it's stack decreased to (" + playerData.inventory[i].stack + ").", Color.Cyan);
check = false;
}
}
@ -1236,10 +1238,12 @@ namespace TShockAPI
bool check = false;
if (player.IgnoreActionsForPvP)
check = true;
if (player.IgnoreActionsForInventory)
if (player.IgnoreActionsForInventory != "none")
check = true;
if (player.IgnoreActionsForCheating != "none")
check = true;
if (player.IgnoreActionsForDisabledArmor != "none")
check = true;
if (!player.IsLoggedIn && Config.RequireLogin)
check = true;
return check;