API Tick, Submodule Update, Changelog Update
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@ -22,6 +22,12 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Added hardened stone to the whitelist of tiles editable by players (@DogooFalchion).
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* Added conversion system to send convert old MOTD format into smart text, while preserving initial line starting values to keep byte optimization for background colors Thanks to (@WhiteXZ, @Simon311, and especially @DogooFalchion) for the hard work on this issue.
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## TShock 4.3.21
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* Compatibility with Terraria 1.3.3.4 (@Zaicon)
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* API: Version tick 1.26
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* API: Depreciated PlayerDamage and PlayerKillMe packets (now uses PlayerHurtV2 and PlayerDeathV2)
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* API: Main.rand now uses UnifiedRandom instead of Random
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## TShock 4.3.20
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* Security improvement: The auth system is now automatically disabled if a superadmin exists in the database (@Enerdy).
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* Removed the `auth-verify` command since `auth` now serves its purpose when necessary (@Enerdy).
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@ -38,6 +38,7 @@ using TerrariaApi.Server;
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using TShockAPI.DB;
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using TShockAPI.Hooks;
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using TShockAPI.ServerSideCharacters;
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using Terraria.Utilities;
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namespace TShockAPI
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{
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@ -45,7 +46,7 @@ namespace TShockAPI
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/// This is the TShock main class. TShock is a plugin on the TerrariaServerAPI, so it extends the base TerrariaPlugin.
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/// TShock also complies with the API versioning system, and defines its required API version here.
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/// </summary>
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[ApiVersion(1, 25)]
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[ApiVersion(1, 26)]
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public class TShock : TerrariaPlugin
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{
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/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
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@ -1485,11 +1486,7 @@ namespace TShockAPI
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// Damn you ThreadStatic and Redigit
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if (Main.rand == null)
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{
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Main.rand = new Random();
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}
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if (WorldGen.genRand == null)
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{
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WorldGen.genRand = new Random();
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Main.rand = new UnifiedRandom();
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}
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if (args.Command == "autosave")
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@ -1 +1 @@
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Subproject commit b403f9534f57690c0568ec8f8150afa417356cb8
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Subproject commit 6486b6083ba0d9c133489b3b7848f441384341f7
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