Change the way that forced PvP works
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parent
8b7e8772da
commit
02820c0172
3 changed files with 30 additions and 50 deletions
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@ -2134,37 +2134,17 @@ namespace TShockAPI
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return true;
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if (id != args.Player.Index)
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return true;
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string pvpMode = TShock.Config.PvPMode.ToLowerInvariant();
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if (pvpMode == "disabled" || pvpMode == "always" || (DateTime.UtcNow - args.Player.LastPvPTeamChange).TotalSeconds < 5)
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{
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args.Player.SendData(PacketTypes.TogglePvp, "", id);
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return true;
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}
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if (TShock.Config.PvPMode == "disabled")
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{
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return true;
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}
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if (args.TPlayer.hostile != pvp)
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{
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long seconds = (long) (DateTime.UtcNow - args.Player.LastPvpChange).TotalSeconds;
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if (seconds > 5)
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{
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TSPlayer.All.SendMessage(string.Format("{0} has {1} PvP!", args.Player.Name, pvp ? "enabled" : "disabled"),
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Main.teamColor[args.Player.Team]);
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}
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args.Player.LastPvpChange = DateTime.UtcNow;
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}
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args.TPlayer.hostile = pvp;
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if (TShock.Config.PvPMode == "always")
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{
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if (!pvp)
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args.Player.Spawn();
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}
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NetMessage.SendData((int) PacketTypes.TogglePvp, -1, -1, "", args.Player.Index);
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return true;
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args.Player.LastPvPTeamChange = DateTime.UtcNow;
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return false;
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}
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private static bool HandlePlayerTeam(GetDataHandlerArgs args)
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@ -2175,15 +2155,16 @@ namespace TShockAPI
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return true;
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if (id != args.Player.Index)
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{
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return true;
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}
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args.TPlayer.team = team;
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if ((DateTime.UtcNow - args.Player.LastPvPTeamChange).TotalSeconds < 5)
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{
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args.Player.SendData(PacketTypes.PlayerTeam, "", id);
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return true;
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}
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NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, -1, "", args.Player.Index);
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return true;
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args.Player.LastPvPTeamChange = DateTime.UtcNow;
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return false;
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}
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private static bool HandlePlayerUpdate(GetDataHandlerArgs args)
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@ -2244,11 +2225,6 @@ namespace TShockAPI
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{
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args.Player.SendMessage("You need to rejoin to ensure your trash can is cleared!", Color.Red);
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}
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else if (TShock.Config.PvPMode == "always" && !args.TPlayer.hostile)
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{
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args.Player.SendMessage("PvP is forced! Enable PvP or else you can't do anything!",
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Color.Red);
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}
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var lastTileX = args.Player.LastNetPosition.X;
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var lastTileY = args.Player.LastNetPosition.Y - 48;
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if (!args.Player.Teleport(lastTileX, lastTileY))
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