Merge branch 'general-devel' of https://github.com/NyxStudios/TShock into general-devel
This commit is contained in:
commit
03de0652e9
2 changed files with 46 additions and 24 deletions
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@ -1491,9 +1491,19 @@ namespace TShockAPI
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[8].name, player.Index, 67f, (float)Main.player[player.Index].armor[8].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[9].name, player.Index, 68f, (float)Main.player[player.Index].armor[9].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[10].name, player.Index, 69f, (float)Main.player[player.Index].armor[10].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[0].name, player.Index, 70f, (float)Main.player[player.Index].dye[0].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[1].name, player.Index, 71f, (float)Main.player[player.Index].dye[1].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[2].name, player.Index, 72f, (float)Main.player[player.Index].dye[2].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[11].name, player.Index, 70f, (float)Main.player[player.Index].armor[11].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[12].name, player.Index, 71f, (float)Main.player[player.Index].armor[12].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[13].name, player.Index, 72f, (float)Main.player[player.Index].armor[13].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[14].name, player.Index, 73f, (float)Main.player[player.Index].armor[14].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[15].name, player.Index, 74f, (float)Main.player[player.Index].armor[15].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[0].name, player.Index, 75f, (float)Main.player[player.Index].dye[0].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[1].name, player.Index, 76f, (float)Main.player[player.Index].dye[1].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[2].name, player.Index, 77f, (float)Main.player[player.Index].dye[2].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[3].name, player.Index, 78f, (float)Main.player[player.Index].dye[3].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[4].name, player.Index, 79f, (float)Main.player[player.Index].dye[4].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[5].name, player.Index, 80f, (float)Main.player[player.Index].dye[5].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[6].name, player.Index, 81f, (float)Main.player[player.Index].dye[6].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[7].name, player.Index, 82f, (float)Main.player[player.Index].dye[7].prefix, 0f, 0);
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NetMessage.SendData(4, -1, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, -1, -1, "", player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(16, -1, -1, "", player.Index, 0f, 0f, 0f, 0);
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@ -1502,25 +1512,35 @@ namespace TShockAPI
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{
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].inventory[k].name, player.Index, (float)k, (float)Main.player[player.Index].inventory[k].prefix, 0f, 0);
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}
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[0].name, player.Index, 59f, (float)Main.player[player.Index].armor[0].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[1].name, player.Index, 60f, (float)Main.player[player.Index].armor[1].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[2].name, player.Index, 61f, (float)Main.player[player.Index].armor[2].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[3].name, player.Index, 62f, (float)Main.player[player.Index].armor[3].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[4].name, player.Index, 63f, (float)Main.player[player.Index].armor[4].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[5].name, player.Index, 64f, (float)Main.player[player.Index].armor[5].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[6].name, player.Index, 65f, (float)Main.player[player.Index].armor[6].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[7].name, player.Index, 66f, (float)Main.player[player.Index].armor[7].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[8].name, player.Index, 67f, (float)Main.player[player.Index].armor[8].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[9].name, player.Index, 68f, (float)Main.player[player.Index].armor[9].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[10].name, player.Index, 69f, (float)Main.player[player.Index].armor[10].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[0].name, player.Index, 70f, (float)Main.player[player.Index].dye[0].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[1].name, player.Index, 71f, (float)Main.player[player.Index].dye[1].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[2].name, player.Index, 72f, (float)Main.player[player.Index].dye[2].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[0].name, player.Index, 59f, (float)Main.player[player.Index].armor[0].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[1].name, player.Index, 60f, (float)Main.player[player.Index].armor[1].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[2].name, player.Index, 61f, (float)Main.player[player.Index].armor[2].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[3].name, player.Index, 62f, (float)Main.player[player.Index].armor[3].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[4].name, player.Index, 63f, (float)Main.player[player.Index].armor[4].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[5].name, player.Index, 64f, (float)Main.player[player.Index].armor[5].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[6].name, player.Index, 65f, (float)Main.player[player.Index].armor[6].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[7].name, player.Index, 66f, (float)Main.player[player.Index].armor[7].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[8].name, player.Index, 67f, (float)Main.player[player.Index].armor[8].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[9].name, player.Index, 68f, (float)Main.player[player.Index].armor[9].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[10].name, player.Index, 69f, (float)Main.player[player.Index].armor[10].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[11].name, player.Index, 70f, (float)Main.player[player.Index].armor[11].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[12].name, player.Index, 71f, (float)Main.player[player.Index].armor[12].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[13].name, player.Index, 72f, (float)Main.player[player.Index].armor[13].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[14].name, player.Index, 73f, (float)Main.player[player.Index].armor[14].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[15].name, player.Index, 74f, (float)Main.player[player.Index].armor[15].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[0].name, player.Index, 75f, (float)Main.player[player.Index].dye[0].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[1].name, player.Index, 76f, (float)Main.player[player.Index].dye[1].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[2].name, player.Index, 77f, (float)Main.player[player.Index].dye[2].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[3].name, player.Index, 78f, (float)Main.player[player.Index].dye[3].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[4].name, player.Index, 79f, (float)Main.player[player.Index].dye[4].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[5].name, player.Index, 80f, (float)Main.player[player.Index].dye[5].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[6].name, player.Index, 81f, (float)Main.player[player.Index].dye[6].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[7].name, player.Index, 82f, (float)Main.player[player.Index].dye[7].prefix, 0f, 0);
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NetMessage.SendData(4, player.Index, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(16, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0);
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for (int k = 0; k < 10; k++)
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for (int k = 0; k < 22; k++)
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{
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player.TPlayer.buffType[k] = 0;
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}
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@ -1531,9 +1551,9 @@ namespace TShockAPI
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public class NetItem
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{
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public static readonly int maxNetInventory = 73;
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public static readonly int armorSlots = 11;
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public static readonly int dyeSlots = 3;
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public static readonly int maxNetInventory = 83;
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public static readonly int armorSlots = 16;
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public static readonly int dyeSlots = 8;
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public int netID;
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public int stack;
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public int prefix;
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@ -851,8 +851,9 @@ namespace TShockAPI
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if (args.Handled)
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return;
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if (!Config.AllowCrimsonCreep && (args.Type == 0 || args.Type == 199 || args.Type == 203 || args.Type == 234))
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{
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if (!Config.AllowCrimsonCreep && (args.Type == 0 || args.Type == 199 || args.Type == 200 || args.Type == 203
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|| args.Type == 234))
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{
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args.Handled = true;
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return;
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}
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@ -864,7 +865,8 @@ namespace TShockAPI
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return;
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}
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if (!Config.AllowHallowCreep && (args.Type == 109 || args.Type == 117 || args.Type == 116))
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if (!Config.AllowHallowCreep && (args.Type == 109 || args.Type == 117 || args.Type == 116 || args.Type == 115
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|| args.Type == 164))
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{
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args.Handled = true;
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}
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