diff --git a/TShockAPI/Commands.cs b/TShockAPI/Commands.cs
index 80e710ad..d0c3b48a 100644
--- a/TShockAPI/Commands.cs
+++ b/TShockAPI/Commands.cs
@@ -825,8 +825,11 @@ namespace TShockAPI
{
var group = TShock.Groups.GetGroupByName(account.Group);
- if (!TShock.Utils.AssertGroupValid(args.Player, group))
+ if (group == null)
+ {
+ args.Player.SendErrorMessage("Login failed: The account references a group that doesn't exist.");
return;
+ }
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
diff --git a/TShockAPI/Utils.cs b/TShockAPI/Utils.cs
index 36a6d348..be3722df 100644
--- a/TShockAPI/Utils.cs
+++ b/TShockAPI/Utils.cs
@@ -212,6 +212,12 @@ namespace TShockAPI
} while (TilePlacementValid(tileX, tileY) && TileSolid(tileX, tileY));
}
+ ///
+ /// Asserts that the group reference can be safely assigned to the player object.
+ ///
+ ///
+ ///
+ ///
public bool AssertGroupValid(TSPlayer player, Group group)
{
if (group == null)