Merge branch 'general-devel' into feature/detect-installations-in-client-directory

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Lucas Nicodemus 2025-01-27 21:56:48 +09:00 committed by GitHub
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@ -78,7 +78,40 @@ Use past tense when adding new entries; sign your name off when you add or chang
* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change. -->
## Upcoming changes
* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team.(@CelestialAnarchy, #2617, @ATFGK)
* Fixed `/dump-reference-data` mutate the command names. (#2943, @sgkoishi)
* Added `ParryDamageBuff` (Striking Moment with Brand of the Inferno and shield) for player, updated `CursedInferno` buff for NPC (@sgkoishi, #3005)
* Changed the use of `Player.active` to `TSPlayer.Active` for consistency. (@sgkoishi, #2939)
* Fix typo in config for IP bans. (@redchess64)
* Updated `TShockAPI.NetItem` (@AgaSpace):
* Added constructor overload with parameter `Terraria.Item`.
* Added the `ToItem` method to get a copy of `Terraria.Item`.
* In the constructor `stack` and `prefix` are now optional parameters.
* Fixed unable to transfer long response body for REST API. (@sgkoishi, #2925)
* Fixed the `/wind` command not being very helpful. (@punchready)
* Fixed /help, /me, and /p commands can't work in non-English languages. (@ACaiCat)
* Added a hook `AccountHooks.AccountGroupUpdate`, which is called when you change the user group. (@AgaSpace)
* * Ensured `TSPlayer.PlayerData` is non-null whilst syncing loadouts. (@drunderscore)
* * Detected invalid installations, by checking for a file named `TerrariaServer.exe`. (@drunderscore)
* This made the two most common installation mistakes (extracting into the Terraria client directory, and extracting TShock 5 or newer into a TShock 4 or older install) prompt the user with a more useful diagnostic, rather than (likely) crashing moments later.
## TShock 5.2.1
* Updated `TSPlayer.GodMode`. (@AgaSpace)
* Previously the field was used as some kind of dataset changed by /godmode command, but now it is a property that receives/changes data in journey mode.
* Added the `TSPlayer.Client` property. It allows the developer to get the `RemoteClient` player, without an additional call to `Terraria.Netplay.Clients`. (@AgaSpace)
* Updated the documentation for the `TSPlayer.SetPvP` method. The `sendMsg` parameter, which is responsible for sending a pvp mode change message, was not documented earlier. (@AgaSpace)
* Added methods `TSPlayer.KillPlayer` and `TSPlayer.DamagePlayer` for which you can specify the cause (`PlayerDeathReason`) in parameters. (@AgaSpace)
* Added an error when trying to change a `TSPlayer` team to, say, 9, when there are only 6. (@AgaSpace)
* Added an error when trying to call the `TSPlayer.SetTeam` method with an argument (team) greater than 5 or less than 0. (@AgaSpace)
* Added a method `TSPlayer.UpdateSection` with arguments `rectangle` and `isLoaded`, which will load some area from the server to the player. (@AgaSpace)
* Added a method `TSPlayer.GiveItem`, which has `TShockAPI.NetItem` structure in its arguments. (@AgaSpace)
* Added a property `TSPlayer.Hostile`, which gets pvp player mode. (@AgaSpace)
* Fixed bug where when the `UseSqlLogs` config property is true, an empty log file would still get created. (@ZakFahey)
* Fixed typo in `/gbuff`. (@sgkoishi, #2955)
* Added `PlayerHooks.PrePlayerCommand` hook, which fired before command execution. (@AgaSpace)
* Added `PlayerHooks.PostPlayerCommand` hook, which fired after command execution. (@AgaSpace)
## TShock 5.2
* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK)
* Corrected and updated deserialization of the following packets (@ATFGK):
* `ProjectileNew`: Read the third `AI` value.
* Before this change, it was previously possible for the projectile damage limit to falsely trigger, such as when using the Terra Balde and Fire Gauntlet together.
@ -105,8 +138,10 @@ Use past tense when adding new entries; sign your name off when you add or chang
* Initialized achievements and the `AchievementManager` on the server. This ensures that players cannot cause exceptions to be thrown, chat messages are always logged, and allows achievement names to be localized in the console. Also added a test case for this. (@drunderscore)
* Allowed multiple test cases to be in TShock's test suite. (@drunderscore)
* Fixed unable to use Purification/Evil Powder in jungle. (@sgkoishi)
* Detected invalid installations, by checking for a file named `TerrariaServer.exe`. (@drunderscore)
* This made the two most common installation mistakes (extracting into the Terraria client directory, and extracting TShock 5 or newer into a TShock 4 or older install) prompt the user with a more useful diagnostic, rather than (likely) crashing moments later.
* Set the `GetDataHandledEventArgs.Player` property for the `SyncTilePicking` data handler. (@drunderscore)
* Relaxed custom death message restrictions to allow Inferno potions in PvP. (@drunderscore)
* Allowed Flower Boots to place Ash Flowers on Ash Grass blocks. (@punchready)
* Removed unnecessary range check that artifically shortened quick stack reach. (@boddyn, #2885, @bcat)
## TShock 5.1.3
* Added support for Terraria 1.4.4.9 via OTAPI 3.1.20. (@SignatureBeef)