Missing parenthesis from an if logic. Fix Tile placement reject.

This commit is contained in:
Patrikkk 2020-06-25 17:08:58 +02:00
parent eee7fac1a8
commit 05829dee3b

View file

@ -463,7 +463,7 @@ namespace TShockAPI
}
//make sure it isnt a snake coil related edit so it doesnt spam debug logs with range check failures
if ((action == EditAction.PlaceTile && editData != TileID.MysticSnakeRope) || (action == EditAction.KillTile && tile.type != TileID.MysticSnakeRope) && !args.Player.IsInRange(tileX, tileY))
if (((action == EditAction.PlaceTile && editData != TileID.MysticSnakeRope) || (action == EditAction.KillTile && tile.type != TileID.MysticSnakeRope)) && !args.Player.IsInRange(tileX, tileY))
{
if (action == EditAction.PlaceTile && (editData == TileID.Rope || editData == TileID.SilkRope || editData == TileID.VineRope || editData == TileID.WebRope || editData == TileID.MysticSnakeRope))
{