Makes server save in background, stops server lag on save

Keeping lag broadcast just in case
This commit is contained in:
Twitchy 2011-07-03 18:27:57 +12:00 committed by Steven French
parent 473d554de1
commit 058ae345d0
3 changed files with 18 additions and 7 deletions

View file

@ -101,6 +101,18 @@ namespace TShockAPI
return result;
}
/// <summary>
/// Saves the map data
/// </summary>
public static void SaveWorld()
{
WorldGen.saveWorld();
Broadcast("World Saved", Color.Yellow);
Console.WriteLine("World backed up");
Log.Info(string.Format("World backed up ({0})", Main.worldPathName));
}
/// <summary>
/// Broadcasts a message to all players
/// </summary>