From 05b29081bd8bcd83fa736cbf6130aa078ba7c57d Mon Sep 17 00:00:00 2001 From: Lucas Nicodemus Date: Sat, 8 Nov 2014 17:28:28 -0700 Subject: [PATCH] Revert "Added npcStreamSpeed configuration parameter." --- TShockAPI/ConfigFile.cs | 3 --- TShockAPI/TShock.cs | 1 - 2 files changed, 4 deletions(-) diff --git a/TShockAPI/ConfigFile.cs b/TShockAPI/ConfigFile.cs index d7109d82..51e909e2 100755 --- a/TShockAPI/ConfigFile.cs +++ b/TShockAPI/ConfigFile.cs @@ -388,9 +388,6 @@ namespace TShockAPI [Description("The maximum allowable MP, before equipment buffs.")] public int MaxMP = 200; - [Description("Reduces enemy skipping but increases bandwidth usage. The lower the number the less skipping will happen, but more data is sent. 0 is off.")] - public int NpcStreamSpeed = 60; - /// /// Reads a configuration file from a given path /// diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs index fad2ddce..c298e091 100755 --- a/TShockAPI/TShock.cs +++ b/TShockAPI/TShock.cs @@ -1763,7 +1763,6 @@ namespace TShockAPI NPC.defaultMaxSpawns = file.DefaultMaximumSpawns; NPC.defaultSpawnRate = file.DefaultSpawnRate; - Main.npcStreamSpeed = file.NpcStreamSpeed; Main.autoSave = file.AutoSave; if (Backups != null) {