Fix race conditions with saveWorld threading.

This commit is contained in:
Deathmax 2011-07-04 17:20:21 +08:00
parent 2d53001197
commit 061169633d

View file

@ -106,11 +106,11 @@ namespace TShockAPI
/// </summary>
public static void SaveWorld()
{
WorldGen.saveWorld();
WorldGen.RealsaveWorld();
Broadcast("World Saved", Color.Yellow);
Console.WriteLine("World backed up");
Log.Info(string.Format("World backed up ({0})", Main.worldPathName));
Broadcast("World saved.", Color.Yellow);
Console.WriteLine("World saved.");
Log.Info(string.Format("World saved at ({0})", Main.worldPathName));
}
/// <summary>