Fix race conditions with saveWorld threading.

This commit is contained in:
Deathmax 2011-07-04 17:20:21 +08:00
parent 2d53001197
commit 061169633d

View file

@ -106,11 +106,11 @@ namespace TShockAPI
/// </summary> /// </summary>
public static void SaveWorld() public static void SaveWorld()
{ {
WorldGen.saveWorld(); WorldGen.RealsaveWorld();
Broadcast("World Saved", Color.Yellow); Broadcast("World saved.", Color.Yellow);
Console.WriteLine("World backed up"); Console.WriteLine("World saved.");
Log.Info(string.Format("World backed up ({0})", Main.worldPathName)); Log.Info(string.Format("World saved at ({0})", Main.worldPathName));
} }
/// <summary> /// <summary>