Merge remote-tracking branch 'upstream/master'

Conflicts:
	TShockAPI/Commands.cs
	TShockAPI/TShock.cs
This commit is contained in:
ricky 2011-06-07 18:45:09 +10:00
commit 070f5a7801
2 changed files with 45 additions and 10 deletions

39
TShockAPI/Commands.cs Normal file → Executable file
View file

@ -80,7 +80,7 @@ namespace TShockAPI
commands.Add(new Command("ban", "ban", Ban));
commands.Add(new Command("off", "maintenance", Off));
commands.Add(new Command("reload", "cfg", Reload));
commands.Add(new Command("dropmetor", "causeevents", DropMeteor));
commands.Add(new Command("dropmeteor", "causeevents", DropMeteor));
commands.Add(new Command("star", "causeevents", Star));
commands.Add(new Command("bloodmoon", "causeevents", Bloodmoon));
commands.Add(new Command("eater", "spawnboss", Eater));
@ -90,6 +90,7 @@ namespace TShockAPI
commands.Add(new Command("invade", "causeevents", Invade));
commands.Add(new Command("password", "cfg", Password));
commands.Add(new Command("save", "cfg", Save));
commands.Add(new Command("home", "tp", Home));
commands.Add(new Command("spawn", "tp", Spawn));
commands.Add(new Command("tp", "tp", TP));
commands.Add(new Command("tphere", "tp", TPHere));
@ -377,12 +378,21 @@ namespace TShockAPI
Tools.SendMessage(ply, "World saved.");
}
public static void Home(CommandArgs args)
{
int ply = args.PlayerID;
TShock.Teleport(ply, Main.player[args.PlayerID].SpawnX * 16 + 8 - Main.player[ply].width / 2,
Main.player[args.PlayerID].SpawnY * 16 - Main.player[ply].height);
Tools.SendMessage(ply, "Teleported to your spawnpoint.");
}
public static void Spawn(CommandArgs args)
{
int ply = args.PlayerID;
TShock.Teleport(ply, Main.spawnTileX*16 + 8 - Main.player[ply].width/2,
Main.spawnTileY*16 - Main.player[ply].height);
Tools.SendMessage(ply, "Teleported to your spawnpoint.");
Tools.SendMessage(ply, "Teleported to the map's spawnpoint.");
}
public static void AuthToken(CommandArgs args)
@ -683,13 +693,34 @@ namespace TShockAPI
NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
Tools.Broadcast(Tools.FindPlayer(args.PlayerID) + " set time to night.");
} else if (arg[1] == "dusk")
{
Main.dayTime = false;
Main.time = 0.0;
NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
Tools.Broadcast(Tools.FindPlayer(args.PlayerID) + " set time to dusk.");
} else if (arg[1] == "noon")
{
Main.dayTime = true;
Main.time = 27000.0;
NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
Tools.Broadcast(Tools.FindPlayer(args.PlayerID) + " set time to noon.");
} else if (arg[1] == "midnight")
{
Main.dayTime = false;
Main.time = 16200.0;
NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
Tools.Broadcast(Tools.FindPlayer(args.PlayerID) + " set time to midnight.");
}
else
Tools.SendMessage(args.PlayerID, "Invalid syntax! Proper syntax: /time <day/night>",
Tools.SendMessage(args.PlayerID, "Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>",
new[] {255f, 0f, 0f});
}
else
Tools.SendMessage(args.PlayerID, "Invalid syntax! Proper syntax: /time <day/night>",
Tools.SendMessage(args.PlayerID, "Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>",
new[] {255f, 0f, 0f});
}