diff --git a/TShockAPI/Handlers/SendTileSquareHandler.cs b/TShockAPI/Handlers/SendTileSquareHandler.cs index a5f4534e..15732007 100644 --- a/TShockAPI/Handlers/SendTileSquareHandler.cs +++ b/TShockAPI/Handlers/SendTileSquareHandler.cs @@ -388,7 +388,7 @@ namespace TShockAPI.Handlers // Uncommenting this function will send the same tile square 10 blocks above you for visualisation. This will modify your world and overwrite existing blocks. // Use in test worlds only. - Debug.DisplayTileSetInGame(tileX, tileY - 10, size, size, tiles, args.Player); + //Debug.DisplayTileSetInGame(tileX, tileY - 10, size, size, tiles, args.Player); Debug.VisualiseTileSetDiff(tileX, tileY, size, size, tiles); // If we are handling this event then we have updated the server's Main.tile state the way we want it.