Added another projectile to ignore (thanks @patrikk)

This commit is contained in:
White 2015-07-10 18:35:12 +09:30
parent a99414e712
commit 07c89d7129

View file

@ -2475,7 +2475,7 @@ namespace TShockAPI
bool hasPermission = !TShock.CheckProjectilePermission(args.Player, index, type);
if (!TShock.Config.IgnoreProjUpdate && !hasPermission && !args.Player.Group.HasPermission(Permissions.ignoreprojectiledetection))
{
if (type == 622 || (type >= 638 && type <= 642) || type == 100 || type == 164 || type == 180 || type == 261 || (type > 289 && type < 298) || (type >= 325 && type <= 328) || (type >= 345 && type <= 352) || (type >= 435 && type <= 438))
if (type == 622 || type == 452 || (type >= 638 && type <= 642) || type == 100 || type == 164 || type == 180 || type == 261 || (type > 289 && type < 298) || (type >= 325 && type <= 328) || (type >= 345 && type <= 352) || (type >= 435 && type <= 438))
{
TShock.Log.Debug("Certain projectiles have been ignored for cheat detection.");
}