diff --git a/TShockAPI/DB/CharacterManager.cs b/TShockAPI/DB/CharacterManager.cs
index 132ab6ef..1a399da8 100644
--- a/TShockAPI/DB/CharacterManager.cs
+++ b/TShockAPI/DB/CharacterManager.cs
@@ -120,7 +120,7 @@ namespace TShockAPI.DB
return playerData;
}
- public bool SeedInitialData(UserAccount user)
+ public bool SeedInitialData(UserAccount account)
{
var inventory = new StringBuilder();
@@ -132,7 +132,7 @@ namespace TShockAPI.DB
try
{
database.Query("INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory, spawnX, spawnY, questsCompleted) VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8);",
- user.ID,
+ account.ID,
TShock.ServerSideCharacterConfig.StartingHealth,
TShock.ServerSideCharacterConfig.StartingHealth,
TShock.ServerSideCharacterConfig.StartingMana,
diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs
index 17d27519..f3dc33e5 100644
--- a/TShockAPI/GetDataHandlers.cs
+++ b/TShockAPI/GetDataHandlers.cs
@@ -1518,25 +1518,25 @@ namespace TShockAPI
private static bool HandleConnecting(GetDataHandlerArgs args)
{
- var user = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
+ var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
args.Player.DataWhenJoined = new PlayerData(args.Player);
args.Player.DataWhenJoined.CopyCharacter(args.Player);
- if (user != null && !TShock.Config.DisableUUIDLogin)
+ if (account != null && !TShock.Config.DisableUUIDLogin)
{
- if (user.UUID == args.Player.UUID)
+ if (account.UUID == args.Player.UUID)
{
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
- args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID);
+ args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
- var group = TShock.Utils.GetGroup(user.Group);
+ var group = TShock.Utils.GetGroup(account.Group);
args.Player.Group = group;
args.Player.tempGroup = null;
- args.Player.Account = user;
+ args.Player.Account = account;
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
@@ -1557,13 +1557,13 @@ namespace TShockAPI
if (args.Player.HasPermission(Permissions.usebanneditem))
args.Player.IgnoreActionsForDisabledArmor = "none";
- args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully.");
+ args.Player.SendSuccessMessage("Authenticated as " + account.Name + " successfully.");
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
return true;
}
}
- else if (user != null && !TShock.Config.DisableLoginBeforeJoin)
+ else if (account != null && !TShock.Config.DisableLoginBeforeJoin)
{
args.Player.RequiresPassword = true;
NetMessage.SendData((int)PacketTypes.PasswordRequired, args.Player.Index);
@@ -1592,23 +1592,23 @@ namespace TShockAPI
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, password))
return true;
- var user = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
- if (user != null && !TShock.Config.DisableLoginBeforeJoin)
+ var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
+ if (account != null && !TShock.Config.DisableLoginBeforeJoin)
{
- if (user.VerifyPassword(password))
+ if (account.VerifyPassword(password))
{
args.Player.RequiresPassword = false;
- args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID);
+ args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
- var group = TShock.Utils.GetGroup(user.Group);
+ var group = TShock.Utils.GetGroup(account.Group);
args.Player.Group = group;
args.Player.tempGroup = null;
- args.Player.Account = user;
+ args.Player.Account = account;
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
@@ -1632,7 +1632,7 @@ namespace TShockAPI
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
- TShock.UserAccounts.SetUserAccountUUID(user, args.Player.UUID);
+ TShock.UserAccounts.SetUserAccountUUID(account, args.Player.UUID);
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
return true;
}
diff --git a/TShockAPI/Hooks/AccountHooks.cs b/TShockAPI/Hooks/AccountHooks.cs
index 86aebbc6..356a90c1 100644
--- a/TShockAPI/Hooks/AccountHooks.cs
+++ b/TShockAPI/Hooks/AccountHooks.cs
@@ -21,21 +21,21 @@ namespace TShockAPI.Hooks
{
public class AccountDeleteEventArgs
{
- public UserAccount User { get; private set; }
+ public UserAccount Account { get; private set; }
- public AccountDeleteEventArgs(UserAccount user)
+ public AccountDeleteEventArgs(UserAccount account)
{
- this.User = user;
+ this.Account = account;
}
}
public class AccountCreateEventArgs
{
- public UserAccount User { get; private set; }
+ public UserAccount Account { get; private set; }
- public AccountCreateEventArgs(UserAccount user)
+ public AccountCreateEventArgs(UserAccount account)
{
- this.User = user;
+ this.Account = account;
}
}
diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs
index df3f58c8..ee403eab 100644
--- a/TShockAPI/TShock.cs
+++ b/TShockAPI/TShock.cs
@@ -500,14 +500,14 @@ namespace TShockAPI
/// args - The AccountDeleteEventArgs object.
private void OnAccountDelete(Hooks.AccountDeleteEventArgs args)
{
- CharacterDB.RemovePlayer(args.User.ID);
+ CharacterDB.RemovePlayer(args.Account.ID);
}
/// OnAccountCreate - Internal hook fired on account creation.
/// args - The AccountCreateEventArgs object.
private void OnAccountCreate(Hooks.AccountCreateEventArgs args)
{
- CharacterDB.SeedInitialData(UserAccounts.GetUserAccount(args.User));
+ CharacterDB.SeedInitialData(UserAccounts.GetUserAccount(args.Account));
}
/// OnPlayerPreLogin - Internal hook fired when on player pre login.