diff --git a/TShockAPI/DB/CharacterManager.cs b/TShockAPI/DB/CharacterManager.cs index f96c306e..ba440a8c 100755 --- a/TShockAPI/DB/CharacterManager.cs +++ b/TShockAPI/DB/CharacterManager.cs @@ -130,8 +130,8 @@ namespace TShockAPI.DB try { database.Query( - "INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory, spawnX, spawnY, hair, hairDye, hairColor, pantsColor, shirtColor, underShirtColor, shoeColor, hideVisuals, skinColor, eyeColor, questsCompleted) VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8, @9, @10, @11, @12, @13, @14, @15, @16);", - player.UserID, playerData.health, playerData.maxHealth, playerData.mana, playerData.maxMana, NetItem.ToString(playerData.inventory), player.TPlayer.SpawnX, player.TPlayer.SpawnY, player.TPlayer.hair, player.TPlayer.hairDye, TShock.Utils.EncodeColor(player.TPlayer.hairColor), TShock.Utils.EncodeColor(player.TPlayer.pantsColor), TShock.Utils.EncodeColor(player.TPlayer.shirtColor), TShock.Utils.EncodeColor(player.TPlayer.underShirtColor), TShock.Utils.EncodeColor(player.TPlayer.shoeColor), TShock.Utils.EncodeBitsByte(player.TPlayer.hideVisual), TShock.Utils.EncodeColor(player.TPlayer.skinColor), TShock.Utils.EncodeColor(player.TPlayer.eyeColor), player.TPlayer.anglerQuestsFinished); + "INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory, spawnX, spawnY, hair, hairDye, hairColor, pantsColor, shirtColor, underShirtColor, shoeColor, hideVisuals, skinColor, eyeColor, questsCompleted) VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8, @9, @10, @11, @12, @13, @14, @15, @16, @17, @18);", + player.UserID, playerData.health, playerData.maxHealth, playerData.mana, playerData.maxMana, NetItem.ToString(playerData.inventory), player.TPlayer.SpawnX, player.TPlayer.SpawnY, player.TPlayer.hair, player.TPlayer.hairDye, TShock.Utils.EncodeColor(player.TPlayer.hairColor), TShock.Utils.EncodeColor(player.TPlayer.pantsColor),TShock.Utils.EncodeColor(player.TPlayer.shirtColor), TShock.Utils.EncodeColor(player.TPlayer.underShirtColor), TShock.Utils.EncodeColor(player.TPlayer.shoeColor), TShock.Utils.EncodeBitsByte(player.TPlayer.hideVisual), TShock.Utils.EncodeColor(player.TPlayer.skinColor),TShock.Utils.EncodeColor(player.TPlayer.eyeColor), player.TPlayer.anglerQuestsFinished); return true; } catch (Exception ex) diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index a32b2e0b..543335d8 100755 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -1614,7 +1614,7 @@ namespace TShockAPI /// /// Tiles that can be oriented (e.g., beds, chairs, bathtubs, etc). /// - private static int[] orientableTiles = new int[] { 15, 79, 90, 105, TileID.Mannequin, 137, 139, 171, 207, 209, 314, TileID.Womannequin, TileID.MinecartTrack }; + private static int[] orientableTiles = new int[] { 15, 79, 90, 105, TileID.Mannequin, 137, 139, 171, 207, 209, 314, TileID.Womannequin, TileID.MinecartTrack, TileID.WeaponsRack }; private static bool HandleSendTileSquare(GetDataHandlerArgs args) {