From 087dfabffefd4f16b244f1543484b3b0b8f9e0c7 Mon Sep 17 00:00:00 2001 From: Maverick Motherfucker Date: Thu, 2 Jun 2011 21:30:16 -0700 Subject: [PATCH] Changed ifs into else ifs for optimization purposes --- TShockAPI/TShock.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs index 18b679ae..d027f496 100644 --- a/TShockAPI/TShock.cs +++ b/TShockAPI/TShock.cs @@ -164,19 +164,19 @@ namespace TShockAPI } return; } - if (e.MsgID == 0x1e) + else if (e.MsgID == 0x1e) { Main.player[e.Msg.whoAmI].hostile = true; NetMessage.SendData(30, -1, -1, "", e.Msg.whoAmI); e.Handled = true; } - if (e.MsgID == 0x0A) //SendSection + else if (e.MsgID == 0x0A) //SendSection { Tools.Broadcast(string.Format("{0}({1}) attempted sending a section", Main.player[e.Msg.whoAmI].name, e.Msg.whoAmI)); Tools.Kick(e.Msg.whoAmI, "SendSection abuse."); e.Handled = true; } - if (e.MsgID == 0x17) //Npc Data + else if (e.MsgID == 0x17) //Npc Data { Tools.Broadcast(string.Format("{0}({1}) attempted spawning an NPC", Main.player[e.Msg.whoAmI].name, e.Msg.whoAmI)); Tools.Kick(e.Msg.whoAmI, "Spawn NPC abuse");