Is the debug code just not being called then?
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c3d37846bd
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0918675965
2 changed files with 8 additions and 5 deletions
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@ -48,5 +48,5 @@ using System.Runtime.InteropServices;
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// Build Number
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// MMdd of the build
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[assembly: AssemblyVersion("3.4.5.0120")]
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[assembly: AssemblyFileVersion("3.4.5.0120")]
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[assembly: AssemblyVersion("3.4.5.0121")]
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[assembly: AssemblyFileVersion("3.4.5.0121")]
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@ -1090,13 +1090,15 @@ namespace TShockAPI
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{
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if (!player.Group.HasPermission(Permissions.canbuild))
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{
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if (TShock.Config.AllowIce && tileType == 0 && (actionType != 1 || actionType != 3))
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if (TShock.Config.AllowIce && actionType != 1)
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{
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foreach (Point p in player.IceTiles)
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{
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if (p.X == tileX && p.Y == tileY)
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if (p.X == tileX && p.Y == tileY && (tileType == 0 || tileType == 127))
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{
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player.IceTiles.Remove(p);
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player.SendMessage("Removing IceTile: " + p.X + ", " + p.Y);
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player.SendMessage("IceTile size: " + player.IceTiles.Count);
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return false;
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}
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}
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@ -1104,11 +1106,12 @@ namespace TShockAPI
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return true;
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}
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if (TShock.Config.AllowIce)
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if (TShock.Config.AllowIce && actionType == 1)
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{
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if (tileType == 127)
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{
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player.IceTiles.Add(new Point(tileX, tileY));
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player.SendMessage("Added new IceTile: " + tileX + ", " + tileY);
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return false;
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}
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}
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