Added NetTile class. Structure from https://spreadsheets.google.com/spreadsheet/ccc?key=0AtMbaBHfhV44dE4zYnVad05lVXFwbjczdk03QnNCWHc&hl=en_US#gid=1
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133
TShockAPI/Net/NetTile.cs
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133
TShockAPI/Net/NetTile.cs
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/*
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TShock, a server mod for Terraria
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Copyright (C) 2011 The TShock Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Terraria;
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using XNAHelpers;
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namespace TShockAPI.Net
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{
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public class NetTile : IPackable
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{
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public bool Active { get; set; }
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public byte Type { get; set; }
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public short FrameX { get; set; }
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public short FrameY { get; set; }
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public byte Wall { get; set; }
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public byte Liquid { get; set; }
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public bool Lava { get; set; }
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public bool HasWall { get { return Wall > 0; } }
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public bool HasLiquid { get { return Liquid > 0; } }
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public bool FrameImportant { get { return Main.tileFrameImportant[Type]; } }
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public NetTile()
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{
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Active = false;
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Type = 0;
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FrameX = -1;
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FrameY = -1;
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Wall = 0;
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Liquid = 0;
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Lava = false;
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}
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public NetTile(Stream stream)
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: base()
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{
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Unpack(stream);
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}
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public void Pack(Stream stream)
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{
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var flags = TileFlags.None;
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if (Active)
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flags |= TileFlags.Active;
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if (HasWall)
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flags |= TileFlags.Wall;
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if (HasLiquid)
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flags |= TileFlags.Liquid;
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stream.WriteInt8((byte)flags);
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if (Active)
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{
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stream.WriteInt8(Type);
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if (FrameImportant)
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{
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stream.WriteInt16(FrameX);
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stream.WriteInt16(FrameY);
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}
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}
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if (HasWall)
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stream.WriteInt8(Wall);
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if (HasLiquid)
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{
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stream.WriteInt8(Liquid);
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stream.WriteBoolean(Lava);
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}
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}
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public void Unpack(Stream stream)
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{
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var flags = (TileFlags)stream.ReadInt8();
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Active = flags.HasFlag(TileFlags.Active);
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if (Active)
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{
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Type = stream.ReadInt8();
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if (FrameImportant)
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{
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FrameX = stream.ReadInt16();
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FrameY = stream.ReadInt16();
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}
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}
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if (flags.HasFlag(TileFlags.Wall))
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{
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Wall = stream.ReadInt8();
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}
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if (flags.HasFlag(TileFlags.Liquid))
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{
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Liquid = stream.ReadInt8();
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Lava = stream.ReadBoolean();
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}
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}
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}
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[Flags]
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public enum TileFlags : byte
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{
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None = 0,
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Active = 1,
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Lighted = 2,
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Wall = 4,
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Liquid = 8,
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}
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}
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