Fixed negative spawnrate

This commit is contained in:
Scavenger3 2012-10-05 12:34:16 +10:00
parent b9099757fb
commit 0a0d80c33e

View file

@ -2271,8 +2271,19 @@ namespace TShockAPI
return;
}
int amount = Convert.ToInt32(args.Parameters[0]);
int.TryParse(args.Parameters[0], out amount);
int amount = -1;
if (!int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendWarningMessage(string.Format("Invalid spawnrate ({0})", args.Parameters[0]));
return;
}
if (amount < 0)
{
args.Player.SendWarningMessage("Spawnrate cannot be negative!");
return;
}
NPC.defaultSpawnRate = amount;
TShock.Config.DefaultSpawnRate = amount;
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the spawn rate to {1}.", args.Player.Name, amount));