Add rope coils and the ropes they place to the tile create exceptions.
Fixes #1352
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1 changed files with 10 additions and 1 deletions
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@ -1940,6 +1940,14 @@ namespace TShockAPI
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{ ProjectileID.CrimsandBallGun, TileID.Crimsand },
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};
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private static Dictionary<int, int> ropeCoilPlacements = new Dictionary<int, int>
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{
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{ItemID.RopeCoil, TileID.Rope},
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{ItemID.SilkRopeCoil, TileID.SilkRope},
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{ItemID.VineRopeCoil, TileID.VineRope},
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{ItemID.WebRopeCoil, TileID.WebRope}
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};
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/// <summary>
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/// Extra place style limits for strange hardcoded values in Terraria
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/// </summary>
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@ -2115,7 +2123,8 @@ namespace TShockAPI
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// If they aren't selecting the item which creates the tile or wall, they're hacking.
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if (!(selectedItem.netID == ItemID.IceRod && editData == TileID.MagicalIceBlock) &&
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editData != (action == EditAction.PlaceTile ? selectedItem.createTile : selectedItem.createWall))
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(editData != (action == EditAction.PlaceTile ? selectedItem.createTile : selectedItem.createWall) &&
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!(ropeCoilPlacements.ContainsKey(selectedItem.netID) && editData == ropeCoilPlacements[selectedItem.netID])))
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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return true;
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