Fix conflict resolve merge. Make project buildable.
Had a duplicate HandleSyncRevengeMarker method.
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2 changed files with 1 additions and 16 deletions
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@ -52,7 +52,7 @@ namespace TShockAPI
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GetDataHandlers.ReadNetModule += NetModuleHandler.OnReceive;
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GetDataHandlers.ReadNetModule += NetModuleHandler.OnReceive;
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EmojiHandler = new Handlers.EmojiHandler();
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EmojiHandler = new Handlers.EmojiHandler();
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GetDataHandlers.Emoji += EmojiHandler.OnReceiveEmoji;
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GetDataHandlers.Emoji += EmojiHandler.OnReceive;
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LandGolfBallInCupHandler = new Handlers.LandGolfBallInCupHandler();
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LandGolfBallInCupHandler = new Handlers.LandGolfBallInCupHandler();
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GetDataHandlers.LandGolfBallInCup += LandGolfBallInCupHandler.OnLandGolfBallInCup;
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GetDataHandlers.LandGolfBallInCup += LandGolfBallInCupHandler.OnLandGolfBallInCup;
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@ -3669,21 +3669,6 @@ namespace TShockAPI
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return false;
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return false;
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}
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}
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private static bool HandleSyncRevengeMarker(GetDataHandlerArgs args)
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{
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int uniqueID = args.Data.ReadInt32();
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Vector2 location = args.Data.ReadVector2();
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int netId = args.Data.ReadInt32();
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float npcHpPercent = args.Data.ReadSingle();
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int npcTypeAgainstDiscouragement = args.Data.ReadInt32(); //tfw the argument is Type Against Discouragement
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int npcAiStyleAgainstDiscouragement = args.Data.ReadInt32(); //see ^
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int coinsValue = args.Data.ReadInt32();
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float baseValue = args.Data.ReadSingle();
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bool spawnedFromStatus = args.Data.ReadBoolean();
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return false;
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}
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private static bool HandleLandGolfBallInCup(GetDataHandlerArgs args)
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private static bool HandleLandGolfBallInCup(GetDataHandlerArgs args)
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{
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{
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byte playerIndex = args.Data.ReadInt8();
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byte playerIndex = args.Data.ReadInt8();
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