Merge branch 'general-devel' of https://github.com/Pryaxis/TShock into general-devel
This commit is contained in:
commit
0b890f9507
4 changed files with 50 additions and 18 deletions
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@ -13,8 +13,11 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change.
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## Upcoming changes
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* Fixed server crash from `/v2/players/list` & other parameterised REST endpoints. (@QuiCM)
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* Fixed server crash from `/v2/players/list` & other parameterised REST endpoints. (@QuiCM, reported by @ATFGK)
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* Added handling to the PlayerChat hook event. (@QuiCM - Thanks for the suggestion @Arthri)
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* Changed the spawnboss command to support silent command specifiers. (@QuiCM, suggested by @nojomyth-dev)
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* Updated /godmode to use Journey Mode's Godmode power instead of healing on damage. (requested by @tlworks, backported by @bartico6, implemented preemptive bugfix for creative powers mentioned by @Stealownz)
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* Fixed /r attempting to send messages to players that have since disconnected. (@bartico6, reported by @Arthri)
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## TShock 4.5.0.1
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* Fixed conversion from old to new ban system for MySQL hosted ban databases. (@DeathCradle, @ATFGK)
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@ -37,6 +37,7 @@ using OTAPI.Tile;
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using TShockAPI.Localization;
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using System.Text.RegularExpressions;
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using Terraria.DataStructures;
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using Terraria.GameContent.Creative;
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namespace TShockAPI
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{
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@ -544,6 +545,11 @@ namespace TShockAPI
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{
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HelpText = "Toggles godmode on a player."
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});
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add(new Command("", ForceUngod, "ungodme")
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{
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HelpText = "Removes godmode from your character.",
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AllowServer = false
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});
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add(new Command(Permissions.heal, Heal, "heal")
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{
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HelpText = "Heals a player in HP and MP."
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@ -5360,12 +5366,16 @@ namespace TShockAPI
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{
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args.Player.SendErrorMessage("You are muted.");
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}
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else if (args.Player.LastWhisper != null)
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else if (args.Player.LastWhisper != null && args.Player.LastWhisper.Active)
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{
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var msg = string.Join(" ", args.Parameters);
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args.Player.LastWhisper.SendMessage(String.Format("<From {0}> {1}", args.Player.Name, msg), Color.MediumPurple);
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args.Player.SendMessage(String.Format("<To {0}> {1}", args.Player.LastWhisper.Name, msg), Color.MediumPurple);
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}
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else if (args.Player.LastWhisper != null)
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{
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args.Player.SendErrorMessage("The player you're attempting to reply to is no longer online.");
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}
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else
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{
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args.Player.SendErrorMessage("You haven't previously received any whispers. Please use {0}whisper to whisper to other people.", Specifier);
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@ -6445,15 +6455,26 @@ namespace TShockAPI
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playerToGod.GodMode = !playerToGod.GodMode;
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if (playerToGod == args.Player)
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{
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args.Player.SendSuccessMessage(string.Format("You are {0} in god mode.", args.Player.GodMode ? "now" : "no longer"));
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}
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else
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var godPower = CreativePowerManager.Instance.GetPower<CreativePowers.GodmodePower>();
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godPower.SetEnabledState(playerToGod.Index, playerToGod.GodMode);
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if (playerToGod != args.Player)
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{
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args.Player.SendSuccessMessage(string.Format("{0} is {1} in god mode.", playerToGod.Name, playerToGod.GodMode ? "now" : "no longer"));
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playerToGod.SendSuccessMessage(string.Format("You are {0} in god mode.", playerToGod.GodMode ? "now" : "no longer"));
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}
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playerToGod.SendSuccessMessage(string.Format("You are {0} in god mode.", args.Player.GodMode ? "now" : "no longer"));
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playerToGod.SendInfoMessage("Please make sure to disable godmode using /ungodme before disconnecting, otherwise your character may remain in godmode indefinitely, including singleplayer.");
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}
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private static void ForceUngod(CommandArgs args)
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{
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var godPower = CreativePowerManager.Instance.GetPower<CreativePowers.GodmodePower>();
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godPower.SetEnabledState(args.Player.Index, false);
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args.Player.SendSuccessMessage("Journey Godmode has been disabled on your character.");
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}
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#endregion Cheat Comamnds
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@ -2571,10 +2571,6 @@ namespace TShockAPI
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args.Player.PlayerData.maxHealth = max;
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}
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if (args.Player.GodMode && (cur < max))
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{
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args.Player.Heal(args.TPlayer.statLifeMax2);
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}
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return false;
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}
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@ -3733,12 +3729,6 @@ namespace TShockAPI
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if (OnPlayerDamage(args.Player, args.Data, id, direction, dmg, pvp, crit, playerDeathReason))
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return true;
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if (TShock.Players[id].GodMode)
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandlePlayerDamageV2 rejected (god mode on) {0}", args.Player.Name);
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TShock.Players[id].Heal(args.TPlayer.statLifeMax);
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}
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return false;
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}
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@ -44,6 +44,7 @@ using TShockAPI.Sockets;
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using TShockAPI.CLI;
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using TShockAPI.Localization;
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using TShockAPI.Configuration;
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using Terraria.GameContent.Creative;
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namespace TShockAPI
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{
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@ -1216,6 +1217,23 @@ namespace TShockAPI
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Players[args.Who] = null;
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//Reset toggle creative powers to default, preventing potential power transfer & desync on another user occupying this slot later.
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foreach(var kv in CreativePowerManager.Instance._powersById)
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{
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var power = kv.Value;
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//No need to reset sliders - those are reset manually by the game, most likely an oversight that toggles don't receive this treatment.
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if (power is CreativePowers.APerPlayerTogglePower toggle)
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{
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if (toggle._perPlayerIsEnabled[args.Who] == toggle._defaultToggleState)
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continue;
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toggle.SetEnabledState(args.Who, toggle._defaultToggleState);
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}
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}
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if (tsplr.ReceivedInfo)
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{
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if (!tsplr.SilentKickInProgress && tsplr.State >= 3)
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