Merge branch 'general-devel' of https://github.com/Pryaxis/TShock into general-devel

This commit is contained in:
Chris 2021-04-19 21:48:37 +09:30
commit 0b890f9507
4 changed files with 50 additions and 18 deletions

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@ -13,8 +13,11 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change.
## Upcoming changes
* Fixed server crash from `/v2/players/list` & other parameterised REST endpoints. (@QuiCM)
* Fixed server crash from `/v2/players/list` & other parameterised REST endpoints. (@QuiCM, reported by @ATFGK)
* Added handling to the PlayerChat hook event. (@QuiCM - Thanks for the suggestion @Arthri)
* Changed the spawnboss command to support silent command specifiers. (@QuiCM, suggested by @nojomyth-dev)
* Updated /godmode to use Journey Mode's Godmode power instead of healing on damage. (requested by @tlworks, backported by @bartico6, implemented preemptive bugfix for creative powers mentioned by @Stealownz)
* Fixed /r attempting to send messages to players that have since disconnected. (@bartico6, reported by @Arthri)
## TShock 4.5.0.1
* Fixed conversion from old to new ban system for MySQL hosted ban databases. (@DeathCradle, @ATFGK)

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@ -37,6 +37,7 @@ using OTAPI.Tile;
using TShockAPI.Localization;
using System.Text.RegularExpressions;
using Terraria.DataStructures;
using Terraria.GameContent.Creative;
namespace TShockAPI
{
@ -544,6 +545,11 @@ namespace TShockAPI
{
HelpText = "Toggles godmode on a player."
});
add(new Command("", ForceUngod, "ungodme")
{
HelpText = "Removes godmode from your character.",
AllowServer = false
});
add(new Command(Permissions.heal, Heal, "heal")
{
HelpText = "Heals a player in HP and MP."
@ -5360,12 +5366,16 @@ namespace TShockAPI
{
args.Player.SendErrorMessage("You are muted.");
}
else if (args.Player.LastWhisper != null)
else if (args.Player.LastWhisper != null && args.Player.LastWhisper.Active)
{
var msg = string.Join(" ", args.Parameters);
args.Player.LastWhisper.SendMessage(String.Format("<From {0}> {1}", args.Player.Name, msg), Color.MediumPurple);
args.Player.SendMessage(String.Format("<To {0}> {1}", args.Player.LastWhisper.Name, msg), Color.MediumPurple);
}
else if (args.Player.LastWhisper != null)
{
args.Player.SendErrorMessage("The player you're attempting to reply to is no longer online.");
}
else
{
args.Player.SendErrorMessage("You haven't previously received any whispers. Please use {0}whisper to whisper to other people.", Specifier);
@ -6445,15 +6455,26 @@ namespace TShockAPI
playerToGod.GodMode = !playerToGod.GodMode;
if (playerToGod == args.Player)
{
args.Player.SendSuccessMessage(string.Format("You are {0} in god mode.", args.Player.GodMode ? "now" : "no longer"));
}
else
var godPower = CreativePowerManager.Instance.GetPower<CreativePowers.GodmodePower>();
godPower.SetEnabledState(playerToGod.Index, playerToGod.GodMode);
if (playerToGod != args.Player)
{
args.Player.SendSuccessMessage(string.Format("{0} is {1} in god mode.", playerToGod.Name, playerToGod.GodMode ? "now" : "no longer"));
playerToGod.SendSuccessMessage(string.Format("You are {0} in god mode.", playerToGod.GodMode ? "now" : "no longer"));
}
playerToGod.SendSuccessMessage(string.Format("You are {0} in god mode.", args.Player.GodMode ? "now" : "no longer"));
playerToGod.SendInfoMessage("Please make sure to disable godmode using /ungodme before disconnecting, otherwise your character may remain in godmode indefinitely, including singleplayer.");
}
private static void ForceUngod(CommandArgs args)
{
var godPower = CreativePowerManager.Instance.GetPower<CreativePowers.GodmodePower>();
godPower.SetEnabledState(args.Player.Index, false);
args.Player.SendSuccessMessage("Journey Godmode has been disabled on your character.");
}
#endregion Cheat Comamnds

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@ -2571,10 +2571,6 @@ namespace TShockAPI
args.Player.PlayerData.maxHealth = max;
}
if (args.Player.GodMode && (cur < max))
{
args.Player.Heal(args.TPlayer.statLifeMax2);
}
return false;
}
@ -3733,12 +3729,6 @@ namespace TShockAPI
if (OnPlayerDamage(args.Player, args.Data, id, direction, dmg, pvp, crit, playerDeathReason))
return true;
if (TShock.Players[id].GodMode)
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandlePlayerDamageV2 rejected (god mode on) {0}", args.Player.Name);
TShock.Players[id].Heal(args.TPlayer.statLifeMax);
}
return false;
}

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@ -44,6 +44,7 @@ using TShockAPI.Sockets;
using TShockAPI.CLI;
using TShockAPI.Localization;
using TShockAPI.Configuration;
using Terraria.GameContent.Creative;
namespace TShockAPI
{
@ -1216,6 +1217,23 @@ namespace TShockAPI
Players[args.Who] = null;
//Reset toggle creative powers to default, preventing potential power transfer & desync on another user occupying this slot later.
foreach(var kv in CreativePowerManager.Instance._powersById)
{
var power = kv.Value;
//No need to reset sliders - those are reset manually by the game, most likely an oversight that toggles don't receive this treatment.
if (power is CreativePowers.APerPlayerTogglePower toggle)
{
if (toggle._perPlayerIsEnabled[args.Who] == toggle._defaultToggleState)
continue;
toggle.SetEnabledState(args.Who, toggle._defaultToggleState);
}
}
if (tsplr.ReceivedInfo)
{
if (!tsplr.SilentKickInProgress && tsplr.State >= 3)