Add projectile 465 to list of projectile ignores, fix another previously added ignore.
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1 changed files with 3 additions and 2 deletions
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@ -2622,9 +2622,10 @@ namespace TShockAPI
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|| type == ProjectileID.DeathLaser || type == ProjectileID.Landmine
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|| type == ProjectileID.BulletDeadeye || type == ProjectileID.BoulderStaffOfEarth
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|| (type > ProjectileID.ConfettiMelee && type < ProjectileID.SpiritHeal)
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|| (type >= ProjectileID.FlamingWood && ProjectileID.GreekFire3 <= 328)
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|| (type >= ProjectileID.FlamingWood && type <= ProjectileID.GreekFire3)
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|| (type >= ProjectileID.PineNeedleHostile && type <= ProjectileID.Spike)
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|| (type >= ProjectileID.MartianTurretBolt && type <= ProjectileID.RayGunnerLaser))
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|| (type >= ProjectileID.MartianTurretBolt && type <= ProjectileID.RayGunnerLaser)
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|| type == ProjectileID.CultistBossLightningOrb)
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{
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TShock.Log.Debug("Certain projectiles have been ignored for cheat detection.");
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}
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