Add projectile 465 to list of projectile ignores, fix another previously added ignore.

This commit is contained in:
Enerdy 2015-07-18 21:30:16 +01:00
parent a1731a8701
commit 0b99aceeb9

View file

@ -2622,9 +2622,10 @@ namespace TShockAPI
|| type == ProjectileID.DeathLaser || type == ProjectileID.Landmine || type == ProjectileID.DeathLaser || type == ProjectileID.Landmine
|| type == ProjectileID.BulletDeadeye || type == ProjectileID.BoulderStaffOfEarth || type == ProjectileID.BulletDeadeye || type == ProjectileID.BoulderStaffOfEarth
|| (type > ProjectileID.ConfettiMelee && type < ProjectileID.SpiritHeal) || (type > ProjectileID.ConfettiMelee && type < ProjectileID.SpiritHeal)
|| (type >= ProjectileID.FlamingWood && ProjectileID.GreekFire3 <= 328) || (type >= ProjectileID.FlamingWood && type <= ProjectileID.GreekFire3)
|| (type >= ProjectileID.PineNeedleHostile && type <= ProjectileID.Spike) || (type >= ProjectileID.PineNeedleHostile && type <= ProjectileID.Spike)
|| (type >= ProjectileID.MartianTurretBolt && type <= ProjectileID.RayGunnerLaser)) || (type >= ProjectileID.MartianTurretBolt && type <= ProjectileID.RayGunnerLaser)
|| type == ProjectileID.CultistBossLightningOrb)
{ {
TShock.Log.Debug("Certain projectiles have been ignored for cheat detection."); TShock.Log.Debug("Certain projectiles have been ignored for cheat detection.");
} }