From 0c37b0fed3cf0473173cc498f81f8105bec4d92f Mon Sep 17 00:00:00 2001 From: Lucas Nicodemus Date: Fri, 7 Oct 2022 20:44:32 -0700 Subject: [PATCH] Reorder changelog entries from 83427106a5bb39a0817477595c41997082f5750b --- CHANGELOG.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 1a58f138..d651ce6d 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -30,6 +30,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin * For clarity sake, we're listing the individual changes to Terraria's version, despite the fact that this version only supports the latest one. * Don't allow players to sync loadout index whilst disabled (@drunderscore) * Fixed painting wall/tile being rejected from hand of creation. (@Rozen4334) +* Added a second `Utils.TryParseTime` method for parsing large, positive time spans. (@punchready) +* Fixed `/tempgroup` breaking on durations greater than roughly 24 days. (@punchready) ## TShock 4.5.18 * Fixed `TSPlayer.GiveItem` not working if the player is in lava. (@gohjoseph) @@ -41,8 +43,6 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin * Changed SendTileRect handling from a denylist to an allowlist with stricter checks. This prevents essentially all exploits involving this packet. Most notably this stops people from placing arbitrary tiles with arbitrary framing values, which are the root of most exploits. (@punchready) * Removed the config options `TileRectangleSizeThreshold` and `KickOnTileRectangleSizeThresholdBroken` because they are made obsolete by the new system, which will only allow valid rectangle sizes (at a maximum of only 4 by 4 tiles in 1.4.3.6). (@punchready) * Bumped Newtonsoft Json to 13.0.1. (@dependabot) -* Added a second `Utils.TryParseTime` method for parsing large, positive time spans. (@punchready) -* Fixed `/tempgroup` breaking on durations greater than roughly 24 days. (@punchready) ## TShock 4.5.17 * Fixed duplicate characters (twins) after repeatedly logging in as the same character due to connection not being immediately closed during `NetHooks_NameCollision`. (@gohjoseph)