Add more i18n-compatible strings in commands
This commit is contained in:
parent
41bc22e292
commit
0c8a9c3e57
1 changed files with 123 additions and 122 deletions
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@ -4010,17 +4010,17 @@ namespace TShockAPI
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{
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if (args.Parameters.Count != 2)
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{
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args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}projban add <proj id>", Specifier);
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args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}projban add <proj id>", Specifier));
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return;
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}
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short id;
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if (Int16.TryParse(args.Parameters[1], out id) && id > 0 && id < Main.maxProjectileTypes)
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{
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TShock.ProjectileBans.AddNewBan(id);
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args.Player.SendSuccessMessage("Banned projectile {0}.", id);
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args.Player.SendSuccessMessage(GetString("Banned projectile {0}.", id));
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}
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else
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args.Player.SendErrorMessage("Invalid projectile ID!");
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args.Player.SendErrorMessage(GetString("Invalid projectile ID!"));
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}
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#endregion
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return;
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@ -4029,7 +4029,7 @@ namespace TShockAPI
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{
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if (args.Parameters.Count != 3)
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{
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args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}projban allow <id> <group>", Specifier);
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args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}projban allow <id> <group>.", Specifier));
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return;
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}
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@ -4038,26 +4038,26 @@ namespace TShockAPI
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{
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if (!TShock.Groups.GroupExists(args.Parameters[2]))
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{
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args.Player.SendErrorMessage("Invalid group.");
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args.Player.SendErrorMessage(GetString("Invalid group."));
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return;
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}
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ProjectileBan ban = TShock.ProjectileBans.GetBanById(id);
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if (ban == null)
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{
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args.Player.SendErrorMessage("Projectile {0} is not banned.", id);
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args.Player.SendErrorMessage(GetString("Projectile {0} is not banned.", id));
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return;
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}
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if (!ban.AllowedGroups.Contains(args.Parameters[2]))
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{
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TShock.ProjectileBans.AllowGroup(id, args.Parameters[2]);
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args.Player.SendSuccessMessage("{0} has been allowed to use projectile {1}.", args.Parameters[2], id);
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args.Player.SendSuccessMessage(GetString("{0} has been allowed to use projectile {1}.", args.Parameters[2], id));
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}
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else
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args.Player.SendWarningMessage("{0} is already allowed to use projectile {1}.", args.Parameters[2], id);
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args.Player.SendWarningMessage(GetString("{0} is already allowed to use projectile {1}.", args.Parameters[2], id));
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}
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else
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args.Player.SendErrorMessage("Invalid projectile ID!");
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args.Player.SendErrorMessage(GetString("Invalid projectile ID."));
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}
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#endregion
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return;
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@ -4066,7 +4066,7 @@ namespace TShockAPI
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{
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if (args.Parameters.Count != 2)
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{
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args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}projban del <id>", Specifier);
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args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}projban del <id>.", Specifier));
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return;
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}
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@ -4074,11 +4074,11 @@ namespace TShockAPI
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if (Int16.TryParse(args.Parameters[1], out id) && id > 0 && id < Main.maxProjectileTypes)
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{
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TShock.ProjectileBans.RemoveBan(id);
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args.Player.SendSuccessMessage("Unbanned projectile {0}.", id);
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args.Player.SendSuccessMessage(GetString("Unbanned projectile {0}.", id));
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return;
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}
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else
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args.Player.SendErrorMessage("Invalid projectile ID!");
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args.Player.SendErrorMessage(GetString("Invalid projectile ID."));
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}
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#endregion
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return;
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@ -4087,7 +4087,7 @@ namespace TShockAPI
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{
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if (args.Parameters.Count != 3)
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{
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args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}projban disallow <id> <group name>", Specifier);
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args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}projban disallow <id> <group name>.", Specifier));
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return;
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}
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@ -4096,27 +4096,27 @@ namespace TShockAPI
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{
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if (!TShock.Groups.GroupExists(args.Parameters[2]))
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{
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args.Player.SendErrorMessage("Invalid group.");
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args.Player.SendErrorMessage(GetString("Invalid group."));
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return;
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}
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ProjectileBan ban = TShock.ProjectileBans.GetBanById(id);
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if (ban == null)
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{
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args.Player.SendErrorMessage("Projectile {0} is not banned.", id);
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args.Player.SendErrorMessage(GetString("Projectile {0} is not banned.", id));
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return;
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}
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if (ban.AllowedGroups.Contains(args.Parameters[2]))
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{
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TShock.ProjectileBans.RemoveGroup(id, args.Parameters[2]);
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args.Player.SendSuccessMessage("{0} has been disallowed from using projectile {1}.", args.Parameters[2], id);
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args.Player.SendSuccessMessage(GetString("{0} has been disallowed from using projectile {1}.", args.Parameters[2], id));
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return;
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}
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else
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args.Player.SendWarningMessage("{0} is already prevented from using projectile {1}.", args.Parameters[2], id);
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args.Player.SendWarningMessage(GetString("{0} is already prevented from using projectile {1}.", args.Parameters[2], id));
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}
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else
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args.Player.SendErrorMessage("Invalid projectile ID!");
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args.Player.SendErrorMessage(GetString("Invalid projectile ID."));
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}
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#endregion
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return;
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@ -4129,11 +4129,11 @@ namespace TShockAPI
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var lines = new List<string>
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{
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"add <projectile ID> - Adds a projectile ban.",
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"allow <projectile ID> <group> - Allows a group to use a projectile.",
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"del <projectile ID> - Deletes an projectile ban.",
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"disallow <projectile ID> <group> - Disallows a group from using a projectile.",
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"list [page] - Lists all projectile bans."
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GetString("add <projectile ID> - Adds a projectile ban."),
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GetString("allow <projectile ID> <group> - Allows a group to use a projectile."),
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GetString("del <projectile ID> - Deletes an projectile ban."),
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GetString("disallow <projectile ID> <group> - Disallows a group from using a projectile."),
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GetString("list [page] - Lists all projectile bans.")
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};
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PaginationTools.SendPage(args.Player, pageNumber, lines,
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@ -4167,7 +4167,7 @@ namespace TShockAPI
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default:
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#region Default
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{
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args.Player.SendErrorMessage("Invalid subcommand! Type {0}projban help for more information on valid subcommands.", Specifier);
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args.Player.SendErrorMessage(GetString("Invalid subcommand. Type {0}projban help for more information on valid subcommands.", Specifier));
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}
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#endregion
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return;
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@ -4186,17 +4186,17 @@ namespace TShockAPI
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{
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if (args.Parameters.Count != 2)
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{
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args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}tileban add <tile id>", Specifier);
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args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}tileban add <tile id>.", Specifier));
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return;
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}
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short id;
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if (Int16.TryParse(args.Parameters[1], out id) && id >= 0 && id < Main.maxTileSets)
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{
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TShock.TileBans.AddNewBan(id);
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args.Player.SendSuccessMessage("Banned tile {0}.", id);
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args.Player.SendSuccessMessage(GetString("Banned tile {0}.", id));
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}
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else
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args.Player.SendErrorMessage("Invalid tile ID!");
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args.Player.SendErrorMessage(GetString("Invalid tile ID."));
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}
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#endregion
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return;
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@ -4205,7 +4205,7 @@ namespace TShockAPI
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{
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if (args.Parameters.Count != 3)
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{
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args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}tileban allow <id> <group>", Specifier);
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args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}tileban allow <id> <group>.", Specifier));
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return;
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}
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@ -4214,26 +4214,26 @@ namespace TShockAPI
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{
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if (!TShock.Groups.GroupExists(args.Parameters[2]))
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{
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args.Player.SendErrorMessage("Invalid group.");
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args.Player.SendErrorMessage(GetString("Invalid group."));
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return;
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}
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TileBan ban = TShock.TileBans.GetBanById(id);
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if (ban == null)
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{
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args.Player.SendErrorMessage("Tile {0} is not banned.", id);
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args.Player.SendErrorMessage(GetString("Tile {0} is not banned.", id));
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return;
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}
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if (!ban.AllowedGroups.Contains(args.Parameters[2]))
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{
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TShock.TileBans.AllowGroup(id, args.Parameters[2]);
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args.Player.SendSuccessMessage("{0} has been allowed to place tile {1}.", args.Parameters[2], id);
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args.Player.SendSuccessMessage(GetString("{0} has been allowed to place tile {1}.", args.Parameters[2], id));
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}
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else
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args.Player.SendWarningMessage("{0} is already allowed to place tile {1}.", args.Parameters[2], id);
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args.Player.SendWarningMessage(GetString("{0} is already allowed to place tile {1}.", args.Parameters[2], id));
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}
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else
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args.Player.SendErrorMessage("Invalid tile ID!");
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args.Player.SendErrorMessage(GetString("Invalid tile ID."));
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}
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#endregion
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return;
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@ -4242,7 +4242,7 @@ namespace TShockAPI
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{
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if (args.Parameters.Count != 2)
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{
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args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}tileban del <id>", Specifier);
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args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}tileban del <id>.", Specifier));
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return;
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}
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@ -4250,11 +4250,11 @@ namespace TShockAPI
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if (Int16.TryParse(args.Parameters[1], out id) && id >= 0 && id < Main.maxTileSets)
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{
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TShock.TileBans.RemoveBan(id);
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args.Player.SendSuccessMessage("Unbanned tile {0}.", id);
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args.Player.SendSuccessMessage(GetString("Unbanned tile {0}.", id));
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return;
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}
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else
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args.Player.SendErrorMessage("Invalid tile ID!");
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args.Player.SendErrorMessage(GetString("Invalid tile ID."));
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}
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#endregion
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return;
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@ -4263,7 +4263,7 @@ namespace TShockAPI
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{
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if (args.Parameters.Count != 3)
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{
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args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}tileban disallow <id> <group name>", Specifier);
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args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}tileban disallow <id> <group name>.", Specifier);
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return;
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}
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@ -4272,27 +4272,27 @@ namespace TShockAPI
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{
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if (!TShock.Groups.GroupExists(args.Parameters[2]))
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{
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args.Player.SendErrorMessage("Invalid group.");
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args.Player.SendErrorMessage(GetString("Invalid group."));
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return;
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}
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TileBan ban = TShock.TileBans.GetBanById(id);
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if (ban == null)
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{
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args.Player.SendErrorMessage("Tile {0} is not banned.", id);
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args.Player.SendErrorMessage(GetString("Tile {0} is not banned.", id));
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return;
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}
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if (ban.AllowedGroups.Contains(args.Parameters[2]))
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{
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TShock.TileBans.RemoveGroup(id, args.Parameters[2]);
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args.Player.SendSuccessMessage("{0} has been disallowed from placing tile {1}.", args.Parameters[2], id);
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args.Player.SendSuccessMessage(GetString("{0} has been disallowed from placing tile {1}.", args.Parameters[2], id));
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return;
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}
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else
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args.Player.SendWarningMessage("{0} is already prevented from placing tile {1}.", args.Parameters[2], id);
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args.Player.SendWarningMessage(GetString("{0} is already prevented from placing tile {1}.", args.Parameters[2], id));
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}
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else
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args.Player.SendErrorMessage("Invalid tile ID!");
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args.Player.SendErrorMessage(GetString("Invalid tile ID."));
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}
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#endregion
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return;
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@ -4305,11 +4305,11 @@ namespace TShockAPI
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var lines = new List<string>
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{
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"add <tile ID> - Adds a tile ban.",
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"allow <tile ID> <group> - Allows a group to place a tile.",
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"del <tile ID> - Deletes a tile ban.",
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"disallow <tile ID> <group> - Disallows a group from place a tile.",
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"list [page] - Lists all tile bans."
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GetString("add <tile ID> - Adds a tile ban."),
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GetString("allow <tile ID> <group> - Allows a group to place a tile."),
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GetString("del <tile ID> - Deletes a tile ban."),
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GetString("disallow <tile ID> <group> - Disallows a group from place a tile."),
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GetString("list [page] - Lists all tile bans.")
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};
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PaginationTools.SendPage(args.Player, pageNumber, lines,
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@ -4335,7 +4335,7 @@ namespace TShockAPI
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{
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HeaderFormat = "Tile bans ({0}/{1}):",
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FooterFormat = "Type {0}tileban list {{0}} for more.".SFormat(Specifier),
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NothingToDisplayString = "There are currently no banned tiles."
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NothingToDisplayString = GetString("There are currently no banned tiles.")
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});
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}
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#endregion
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@ -4343,7 +4343,7 @@ namespace TShockAPI
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default:
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#region Default
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{
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args.Player.SendErrorMessage("Invalid subcommand! Type {0}tileban help for more information on valid subcommands.", Specifier);
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args.Player.SendErrorMessage(GetString("Invalid subcommand. Type {0}tileban help for more information on valid subcommands.", Specifier));
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}
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#endregion
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return;
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@ -4358,7 +4358,7 @@ namespace TShockAPI
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Main.spawnTileX = args.Player.TileX + 1;
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Main.spawnTileY = args.Player.TileY + 3;
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SaveManager.Instance.SaveWorld(false);
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args.Player.SendSuccessMessage("Spawn has now been set at your location.");
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args.Player.SendSuccessMessage(GetString("Spawn has now been set at your location."));
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}
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private static void SetDungeon(CommandArgs args)
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@ -4366,7 +4366,7 @@ namespace TShockAPI
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Main.dungeonX = args.Player.TileX + 1;
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Main.dungeonY = args.Player.TileY + 3;
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SaveManager.Instance.SaveWorld(false);
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args.Player.SendSuccessMessage("The dungeon's position has now been set at your location.");
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args.Player.SendSuccessMessage(GetString("The dungeon's position has now been set at your location."));
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}
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private static void Reload(CommandArgs args)
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@ -4375,19 +4375,19 @@ namespace TShockAPI
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Hooks.GeneralHooks.OnReloadEvent(args.Player);
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args.Player.SendSuccessMessage(
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"Configuration, permissions, and regions reload complete. Some changes may require a server restart.");
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GetString("Configuration, permissions, and regions reload complete. Some changes may require a server restart."));
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}
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private static void ServerPassword(CommandArgs args)
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{
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if (args.Parameters.Count != 1)
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{
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args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}serverpassword \"<new password>\"", Specifier);
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args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}serverpassword \"<new password>\".", Specifier));
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return;
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}
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string passwd = args.Parameters[0];
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TShock.Config.Settings.ServerPassword = passwd;
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args.Player.SendSuccessMessage(string.Format("Server password has been changed to: {0}.", passwd));
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args.Player.SendSuccessMessage(GetString("Server password has been changed to: {0}.", passwd));
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}
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private static void Save(CommandArgs args)
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@ -4403,18 +4403,18 @@ namespace TShockAPI
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{
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if (Liquid.panicMode)
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{
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args.Player.SendWarningMessage("Liquids are already settling!");
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args.Player.SendWarningMessage(GetString("Liquids are already settling."));
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return;
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}
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Liquid.StartPanic();
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args.Player.SendInfoMessage("Settling liquids.");
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args.Player.SendInfoMessage(GetString("Settling liquids."));
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}
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private static void MaxSpawns(CommandArgs args)
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{
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if (args.Parameters.Count == 0)
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{
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args.Player.SendInfoMessage("Current maximum spawns: {0}", TShock.Config.Settings.DefaultMaximumSpawns);
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args.Player.SendInfoMessage(GetString("Current maximum spawns: {0}.", TShock.Config.Settings.DefaultMaximumSpawns));
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return;
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}
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@ -4423,11 +4423,11 @@ namespace TShockAPI
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TShock.Config.Settings.DefaultMaximumSpawns = NPC.defaultMaxSpawns = 5;
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if (args.Silent)
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{
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args.Player.SendInfoMessage("Changed the maximum spawns to 5.");
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args.Player.SendInfoMessage(GetString("Changed the maximum spawns to 5."));
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}
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else
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{
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TSPlayer.All.SendInfoMessage("{0} changed the maximum spawns to 5.", args.Player.Name);
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TSPlayer.All.SendInfoMessage(GetString("{0} changed the maximum spawns to 5.", args.Player.Name));
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}
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return;
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}
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@ -4435,18 +4435,18 @@ namespace TShockAPI
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int maxSpawns = -1;
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if (!int.TryParse(args.Parameters[0], out maxSpawns) || maxSpawns < 0 || maxSpawns > Main.maxNPCs)
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{
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args.Player.SendWarningMessage("Invalid maximum spawns! Acceptable range is {0} to {1}", 0, Main.maxNPCs);
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args.Player.SendWarningMessage(GetString("Invalid maximum spawns. Acceptable range is {0} to {1}.", 0, Main.maxNPCs));
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return;
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}
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TShock.Config.Settings.DefaultMaximumSpawns = NPC.defaultMaxSpawns = maxSpawns;
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if (args.Silent)
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{
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args.Player.SendInfoMessage("Changed the maximum spawns to {0}.", maxSpawns);
|
||||
args.Player.SendInfoMessage(GetString("Changed the maximum spawns to {0}.", maxSpawns));
|
||||
}
|
||||
else
|
||||
{
|
||||
TSPlayer.All.SendInfoMessage("{0} changed the maximum spawns to {1}.", args.Player.Name, maxSpawns);
|
||||
TSPlayer.All.SendInfoMessage(GetString("{0} changed the maximum spawns to {1}.", args.Player.Name, maxSpawns));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -4454,7 +4454,7 @@ namespace TShockAPI
|
|||
{
|
||||
if (args.Parameters.Count == 0)
|
||||
{
|
||||
args.Player.SendInfoMessage("Current spawn rate: {0}", TShock.Config.Settings.DefaultSpawnRate);
|
||||
args.Player.SendInfoMessage(GetString("Current spawn rate: {0}.", TShock.Config.Settings.DefaultSpawnRate));
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -4463,11 +4463,11 @@ namespace TShockAPI
|
|||
TShock.Config.Settings.DefaultSpawnRate = NPC.defaultSpawnRate = 600;
|
||||
if (args.Silent)
|
||||
{
|
||||
args.Player.SendInfoMessage("Changed the spawn rate to 600.");
|
||||
args.Player.SendInfoMessage(GetString("Changed the spawn rate to 600."));
|
||||
}
|
||||
else
|
||||
{
|
||||
TSPlayer.All.SendInfoMessage("{0} changed the spawn rate to 600.", args.Player.Name);
|
||||
TSPlayer.All.SendInfoMessage(GetString("{0} changed the spawn rate to 600.", args.Player.Name));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
|
@ -4475,17 +4475,17 @@ namespace TShockAPI
|
|||
int spawnRate = -1;
|
||||
if (!int.TryParse(args.Parameters[0], out spawnRate) || spawnRate < 0)
|
||||
{
|
||||
args.Player.SendWarningMessage("Invalid spawn rate!");
|
||||
args.Player.SendWarningMessage(GetString("The spawn rate you provided is out-of-range or not a number."));
|
||||
return;
|
||||
}
|
||||
TShock.Config.Settings.DefaultSpawnRate = NPC.defaultSpawnRate = spawnRate;
|
||||
if (args.Silent)
|
||||
{
|
||||
args.Player.SendInfoMessage("Changed the spawn rate to {0}.", spawnRate);
|
||||
args.Player.SendInfoMessage(GetString("Changed the spawn rate to {0}.", spawnRate));
|
||||
}
|
||||
else
|
||||
{
|
||||
TSPlayer.All.SendInfoMessage("{0} changed the spawn rate to {1}.", args.Player.Name, spawnRate);
|
||||
TSPlayer.All.SendInfoMessage(GetString("{0} changed the spawn rate to {1}.", args.Player.Name, spawnRate));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -4502,7 +4502,7 @@ namespace TShockAPI
|
|||
if (!Main.dayTime)
|
||||
time += 15.0;
|
||||
time = time % 24.0;
|
||||
args.Player.SendInfoMessage("The current time is {0}:{1:D2}.", (int)Math.Floor(time), (int)Math.Floor((time % 1.0) * 60.0));
|
||||
args.Player.SendInfoMessage(GetString("The current time is {0}:{1:D2}.", (int)Math.Floor(time), (int)Math.Floor((time % 1.0) * 60.0)));
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -4510,25 +4510,25 @@ namespace TShockAPI
|
|||
{
|
||||
case "day":
|
||||
TSPlayer.Server.SetTime(true, 0.0);
|
||||
TSPlayer.All.SendInfoMessage("{0} set the time to 4:30.", args.Player.Name);
|
||||
TSPlayer.All.SendInfoMessage(GetString("{0} set the time to 04:30.", args.Player.Name));
|
||||
break;
|
||||
case "night":
|
||||
TSPlayer.Server.SetTime(false, 0.0);
|
||||
TSPlayer.All.SendInfoMessage("{0} set the time to 19:30.", args.Player.Name);
|
||||
TSPlayer.All.SendInfoMessage(GetString("{0} set the time to 19:30.", args.Player.Name));
|
||||
break;
|
||||
case "noon":
|
||||
TSPlayer.Server.SetTime(true, 27000.0);
|
||||
TSPlayer.All.SendInfoMessage("{0} set the time to 12:00.", args.Player.Name);
|
||||
TSPlayer.All.SendInfoMessage(GetString("{0} set the time to 12:00.", args.Player.Name));
|
||||
break;
|
||||
case "midnight":
|
||||
TSPlayer.Server.SetTime(false, 16200.0);
|
||||
TSPlayer.All.SendInfoMessage("{0} set the time to 0:00.", args.Player.Name);
|
||||
TSPlayer.All.SendInfoMessage(GetString("{0} set the time to 00:00.", args.Player.Name));
|
||||
break;
|
||||
default:
|
||||
string[] array = args.Parameters[0].Split(':');
|
||||
if (array.Length != 2)
|
||||
{
|
||||
args.Player.SendErrorMessage("Invalid time string! Proper format: hh:mm, in 24-hour time.");
|
||||
args.Player.SendErrorMessage(GetString("Invalid time string. Proper format: hh:mm, in 24-hour time."));
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -4537,7 +4537,7 @@ namespace TShockAPI
|
|||
if (!int.TryParse(array[0], out hours) || hours < 0 || hours > 23
|
||||
|| !int.TryParse(array[1], out minutes) || minutes < 0 || minutes > 59)
|
||||
{
|
||||
args.Player.SendErrorMessage("Invalid time string! Proper format: hh:mm, in 24-hour time.");
|
||||
args.Player.SendErrorMessage(GetString("Invalid time string. Proper format: hh:mm, in 24-hour time."));
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -4554,7 +4554,7 @@ namespace TShockAPI
|
|||
{
|
||||
TSPlayer.Server.SetTime(true, (double)(time * 3600.0m));
|
||||
}
|
||||
TSPlayer.All.SendInfoMessage("{0} set the time to {1}:{2:D2}.", args.Player.Name, hours, minutes);
|
||||
TSPlayer.All.SendInfoMessage(GetString("{0} set the time to {1}:{2:D2}.", args.Player.Name, hours, minutes));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -4563,12 +4563,13 @@ namespace TShockAPI
|
|||
{
|
||||
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
|
||||
{
|
||||
args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}slap <player> [damage]", Specifier);
|
||||
args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}slap <player> [damage].", Specifier));
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Parameters[0].Length == 0)
|
||||
{
|
||||
args.Player.SendErrorMessage("Invalid player!");
|
||||
args.Player.SendErrorMessage(GetString("Invalid target player."));
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -4576,7 +4577,7 @@ namespace TShockAPI
|
|||
var players = TSPlayer.FindByNameOrID(plStr);
|
||||
if (players.Count == 0)
|
||||
{
|
||||
args.Player.SendErrorMessage("Invalid player!");
|
||||
args.Player.SendErrorMessage(GetString("Invalid target player."));
|
||||
}
|
||||
else if (players.Count > 1)
|
||||
{
|
||||
|
|
@ -4595,8 +4596,8 @@ namespace TShockAPI
|
|||
damage = TShock.Utils.Clamp(damage, 15, 0);
|
||||
}
|
||||
plr.DamagePlayer(damage);
|
||||
TSPlayer.All.SendInfoMessage("{0} slapped {1} for {2} damage.", args.Player.Name, plr.Name, damage);
|
||||
TShock.Log.Info("{0} slapped {1} for {2} damage.", args.Player.Name, plr.Name, damage);
|
||||
TSPlayer.All.SendInfoMessage(GetString("{0} slapped {1} for {2} damage.", args.Player.Name, plr.Name, damage));
|
||||
TShock.Log.Info(GetString("{0} slapped {1} for {2} damage.", args.Player.Name, plr.Name, damage));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -4604,21 +4605,21 @@ namespace TShockAPI
|
|||
{
|
||||
if (args.Parameters.Count != 1)
|
||||
{
|
||||
args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}wind <speed>", Specifier);
|
||||
args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}wind <speed>.", Specifier));
|
||||
return;
|
||||
}
|
||||
|
||||
int speed;
|
||||
if (!int.TryParse(args.Parameters[0], out speed) || speed * 100 < 0)
|
||||
{
|
||||
args.Player.SendErrorMessage("Invalid wind speed!");
|
||||
args.Player.SendErrorMessage(GetString("Invalid wind speed."));
|
||||
return;
|
||||
}
|
||||
|
||||
Main.windSpeedCurrent = speed;
|
||||
Main.windSpeedTarget = speed;
|
||||
TSPlayer.All.SendData(PacketTypes.WorldInfo);
|
||||
TSPlayer.All.SendInfoMessage("{0} changed the wind speed to {1}.", args.Player.Name, speed);
|
||||
TSPlayer.All.SendInfoMessage(GetString("{0} changed the wind speed to {1}.", args.Player.Name, speed));
|
||||
}
|
||||
|
||||
#endregion Time/PvpFun Commands
|
||||
|
|
@ -4637,7 +4638,7 @@ namespace TShockAPI
|
|||
case "name":
|
||||
{
|
||||
{
|
||||
args.Player.SendInfoMessage("Hit a block to get the name of the region");
|
||||
args.Player.SendInfoMessage(GetString("Hit a block to get the name of the region."));
|
||||
args.Player.AwaitingName = true;
|
||||
args.Player.AwaitingNameParameters = args.Parameters.Skip(1).ToArray();
|
||||
}
|
||||
|
|
@ -4650,12 +4651,12 @@ namespace TShockAPI
|
|||
int.TryParse(args.Parameters[1], out choice) &&
|
||||
choice >= 1 && choice <= 2)
|
||||
{
|
||||
args.Player.SendInfoMessage("Hit a block to Set Point " + choice);
|
||||
args.Player.SendInfoMessage(GetString("Hit a block to set point {0}.", choice));
|
||||
args.Player.AwaitingTempPoint = choice;
|
||||
}
|
||||
else
|
||||
{
|
||||
args.Player.SendErrorMessage("Invalid syntax. Proper syntax: /region set <1/2>");
|
||||
args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: /region set <1/2>."));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
@ -4676,20 +4677,20 @@ namespace TShockAPI
|
|||
{
|
||||
args.Player.TempPoints[0] = Point.Zero;
|
||||
args.Player.TempPoints[1] = Point.Zero;
|
||||
args.Player.SendInfoMessage("Set region " + regionName);
|
||||
args.Player.SendInfoMessage(GetString("Set region {0}.", regionName));
|
||||
}
|
||||
else
|
||||
{
|
||||
args.Player.SendErrorMessage("Region " + regionName + " already exists");
|
||||
args.Player.SendErrorMessage(GetString($"Region {regionName} already exists."));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
args.Player.SendErrorMessage("Points not set up yet");
|
||||
args.Player.SendErrorMessage(GetString("Region points need to be defined first. Use /region set 1 and /region set 2."));
|
||||
}
|
||||
}
|
||||
else
|
||||
args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}region define <name>", Specifier);
|
||||
args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}region define <name>.", Specifier));
|
||||
break;
|
||||
}
|
||||
case "protect":
|
||||
|
|
@ -4700,22 +4701,22 @@ namespace TShockAPI
|
|||
if (args.Parameters[2].ToLower() == "true")
|
||||
{
|
||||
if (TShock.Regions.SetRegionState(regionName, true))
|
||||
args.Player.SendInfoMessage("Protected region " + regionName);
|
||||
args.Player.SendInfoMessage(GetString("Marked region {0} as protected.", regionName));
|
||||
else
|
||||
args.Player.SendErrorMessage("Could not find specified region");
|
||||
args.Player.SendErrorMessage(GetString($"Could not find the region {regionName}."));
|
||||
}
|
||||
else if (args.Parameters[2].ToLower() == "false")
|
||||
{
|
||||
if (TShock.Regions.SetRegionState(regionName, false))
|
||||
args.Player.SendInfoMessage("Unprotected region " + regionName);
|
||||
args.Player.SendInfoMessage(GetString("Marked region {0} as unprotected.", regionName));
|
||||
else
|
||||
args.Player.SendErrorMessage("Could not find specified region");
|
||||
args.Player.SendErrorMessage(GetString($"Could not find the region {regionName}."));
|
||||
}
|
||||
else
|
||||
args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}region protect <name> <true/false>", Specifier);
|
||||
args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}region protect <name> <true/false>.", Specifier));
|
||||
}
|
||||
else
|
||||
args.Player.SendErrorMessage("Invalid syntax. Proper syntax: /region protect <name> <true/false>", Specifier);
|
||||
args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: /region protect <name> <true/false>.", Specifier));
|
||||
break;
|
||||
}
|
||||
case "delete":
|
||||
|
|
@ -4725,20 +4726,20 @@ namespace TShockAPI
|
|||
string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
|
||||
if (TShock.Regions.DeleteRegion(regionName))
|
||||
{
|
||||
args.Player.SendInfoMessage("Deleted region \"{0}\".", regionName);
|
||||
args.Player.SendInfoMessage(GetString("Deleted region \"{0}\".", regionName));
|
||||
}
|
||||
else
|
||||
args.Player.SendErrorMessage("Could not find the specified region!");
|
||||
args.Player.SendErrorMessage(GetString($"Could not find the region {regionName}."));
|
||||
}
|
||||
else
|
||||
args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}region delete <name>", Specifier);
|
||||
args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}region delete <name>.", Specifier));
|
||||
break;
|
||||
}
|
||||
case "clear":
|
||||
{
|
||||
args.Player.TempPoints[0] = Point.Zero;
|
||||
args.Player.TempPoints[1] = Point.Zero;
|
||||
args.Player.SendInfoMessage("Cleared temporary points.");
|
||||
args.Player.SendInfoMessage(GetString("Temporary region set points have been removed."));
|
||||
args.Player.AwaitingTempPoint = 0;
|
||||
break;
|
||||
}
|
||||
|
|
@ -4764,18 +4765,18 @@ namespace TShockAPI
|
|||
{
|
||||
if (TShock.Regions.AddNewUser(regionName, playerName))
|
||||
{
|
||||
args.Player.SendInfoMessage("Added user " + playerName + " to " + regionName);
|
||||
args.Player.SendInfoMessage(GetString($"Added user {playerName} to {regionName}."));
|
||||
}
|
||||
else
|
||||
args.Player.SendErrorMessage("Region " + regionName + " not found");
|
||||
args.Player.SendErrorMessage(GetString($"Could not find the region {regionName}."));
|
||||
}
|
||||
else
|
||||
{
|
||||
args.Player.SendErrorMessage("Player " + playerName + " not found");
|
||||
args.Player.SendErrorMessage(GetString($"Player {playerName} not found."));
|
||||
}
|
||||
}
|
||||
else
|
||||
args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}region allow <name> <region>", Specifier);
|
||||
args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}region allow <name> <region>.", Specifier));
|
||||
break;
|
||||
}
|
||||
case "remove":
|
||||
|
|
@ -4799,18 +4800,18 @@ namespace TShockAPI
|
|||
{
|
||||
if (TShock.Regions.RemoveUser(regionName, playerName))
|
||||
{
|
||||
args.Player.SendInfoMessage("Removed user " + playerName + " from " + regionName);
|
||||
args.Player.SendInfoMessage(GetString($"Removed user {playerName} from {regionName}."));
|
||||
}
|
||||
else
|
||||
args.Player.SendErrorMessage("Region " + regionName + " not found");
|
||||
args.Player.SendErrorMessage(GetString($"Could not find the region {regionName}."));
|
||||
}
|
||||
else
|
||||
{
|
||||
args.Player.SendErrorMessage("Player " + playerName + " not found");
|
||||
args.Player.SendErrorMessage(GetString($"Player {playerName} not found."));
|
||||
}
|
||||
}
|
||||
else
|
||||
args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}region remove <name> <region>", Specifier);
|
||||
args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}region remove <name> <region>.", Specifier));
|
||||
break;
|
||||
case "allowg":
|
||||
{
|
||||
|
|
@ -4834,18 +4835,18 @@ namespace TShockAPI
|
|||
{
|
||||
if (TShock.Regions.AllowGroup(regionName, group))
|
||||
{
|
||||
args.Player.SendInfoMessage("Added group " + group + " to " + regionName);
|
||||
args.Player.SendInfoMessage(GetString($"Added group {group} to {regionName}."));
|
||||
}
|
||||
else
|
||||
args.Player.SendErrorMessage("Region " + regionName + " not found");
|
||||
args.Player.SendErrorMessage(GetString($"Could not find the region {regionName}."));
|
||||
}
|
||||
else
|
||||
{
|
||||
args.Player.SendErrorMessage("Group " + group + " not found");
|
||||
args.Player.SendErrorMessage(GetString($"Group {group} not found."));
|
||||
}
|
||||
}
|
||||
else
|
||||
args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}region allowg <group> <region>", Specifier);
|
||||
args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}region allowg <group> <region>.", Specifier));
|
||||
break;
|
||||
}
|
||||
case "removeg":
|
||||
|
|
@ -4872,15 +4873,15 @@ namespace TShockAPI
|
|||
args.Player.SendInfoMessage("Removed group " + group + " from " + regionName);
|
||||
}
|
||||
else
|
||||
args.Player.SendErrorMessage("Region " + regionName + " not found");
|
||||
args.Player.SendErrorMessage(GetString($"Could not find the region {regionName}."));
|
||||
}
|
||||
else
|
||||
{
|
||||
args.Player.SendErrorMessage("Group " + group + " not found");
|
||||
args.Player.SendErrorMessage(GetString($"Group {group} not found."));
|
||||
}
|
||||
}
|
||||
else
|
||||
args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}region removeg <group> <region>", Specifier);
|
||||
args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}region removeg <group> <region>.", Specifier));
|
||||
break;
|
||||
case "list":
|
||||
{
|
||||
|
|
@ -4896,7 +4897,7 @@ namespace TShockAPI
|
|||
{
|
||||
HeaderFormat = "Regions ({0}/{1}):",
|
||||
FooterFormat = "Type {0}region list {{0}} for more.".SFormat(Specifier),
|
||||
NothingToDisplayString = "There are currently no regions defined."
|
||||
NothingToDisplayString = GetString("There are currently no regions defined.")
|
||||
});
|
||||
break;
|
||||
}
|
||||
|
|
@ -4904,7 +4905,7 @@ namespace TShockAPI
|
|||
{
|
||||
if (args.Parameters.Count == 1 || args.Parameters.Count > 4)
|
||||
{
|
||||
args.Player.SendErrorMessage("Invalid syntax. Proper syntax: {0}region info <region> [-d] [page]", Specifier);
|
||||
args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}region info <region> [-d] [page].", Specifier));
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -4916,7 +4917,7 @@ namespace TShockAPI
|
|||
Region region = TShock.Regions.GetRegionByName(regionName);
|
||||
if (region == null)
|
||||
{
|
||||
args.Player.SendErrorMessage("Region \"{0}\" does not exist.", regionName);
|
||||
args.Player.SendErrorMessage(GetString($"Could not find the region {regionName}."));
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -4927,9 +4928,9 @@ namespace TShockAPI
|
|||
|
||||
List<string> lines = new List<string>
|
||||
{
|
||||
string.Format("X: {0}; Y: {1}; W: {2}; H: {3}, Z: {4}", region.Area.X, region.Area.Y, region.Area.Width, region.Area.Height, region.Z),
|
||||
string.Concat("Owner: ", region.Owner),
|
||||
string.Concat("Protected: ", region.DisableBuild.ToString()),
|
||||
GetString("X: {0}; Y: {1}; W: {2}; H: {3}, Z: {4}", region.Area.X, region.Area.Y, region.Area.Width, region.Area.Height, region.Z),
|
||||
GetString($"Region owner: {region.Owner}."),
|
||||
GetString($"Protected: {region.DisableBuild.ToString()}."),
|
||||
};
|
||||
|
||||
if (region.AllowedIDs.Count > 0)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue