Increase the projectile range to 128 rather than 100. (2048px)
This commit is contained in:
parent
606964f028
commit
0cf287ca11
2 changed files with 3 additions and 3 deletions
|
|
@ -2105,7 +2105,7 @@ namespace TShockAPI
|
|||
|
||||
if (TShock.Config.RangeChecks &&
|
||||
TShock.CheckRangePermission(args.Player, (int) (Main.npc[id].position.X/16f), (int) (Main.npc[id].position.Y/16f),
|
||||
100))
|
||||
128))
|
||||
{
|
||||
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -48,5 +48,5 @@ using System.Runtime.InteropServices;
|
|||
// Build Number
|
||||
// MMdd of the build
|
||||
|
||||
[assembly: AssemblyVersion("3.4.5.0107")]
|
||||
[assembly: AssemblyFileVersion("3.4.5.0107")]
|
||||
[assembly: AssemblyVersion("3.4.5.0112")]
|
||||
[assembly: AssemblyFileVersion("3.4.5.0112")]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue