Increase the projectile range to 128 rather than 100. (2048px)

This commit is contained in:
Deathmax 2012-01-12 19:06:11 +08:00
parent 606964f028
commit 0cf287ca11
2 changed files with 3 additions and 3 deletions

View file

@ -2105,7 +2105,7 @@ namespace TShockAPI
if (TShock.Config.RangeChecks &&
TShock.CheckRangePermission(args.Player, (int) (Main.npc[id].position.X/16f), (int) (Main.npc[id].position.Y/16f),
100))
128))
{
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
return true;