Increase the projectile range to 128 rather than 100. (2048px)
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2 changed files with 3 additions and 3 deletions
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@ -2105,7 +2105,7 @@ namespace TShockAPI
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if (TShock.Config.RangeChecks &&
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TShock.CheckRangePermission(args.Player, (int) (Main.npc[id].position.X/16f), (int) (Main.npc[id].position.Y/16f),
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100))
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128))
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{
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args.Player.SendData(PacketTypes.NpcUpdate, "", id);
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return true;
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