Increase the projectile range to 128 rather than 100. (2048px)

This commit is contained in:
Deathmax 2012-01-12 19:06:11 +08:00
parent 606964f028
commit 0cf287ca11
2 changed files with 3 additions and 3 deletions

View file

@ -2105,7 +2105,7 @@ namespace TShockAPI
if (TShock.Config.RangeChecks && if (TShock.Config.RangeChecks &&
TShock.CheckRangePermission(args.Player, (int) (Main.npc[id].position.X/16f), (int) (Main.npc[id].position.Y/16f), TShock.CheckRangePermission(args.Player, (int) (Main.npc[id].position.X/16f), (int) (Main.npc[id].position.Y/16f),
100)) 128))
{ {
args.Player.SendData(PacketTypes.NpcUpdate, "", id); args.Player.SendData(PacketTypes.NpcUpdate, "", id);
return true; return true;

View file

@ -48,5 +48,5 @@ using System.Runtime.InteropServices;
// Build Number // Build Number
// MMdd of the build // MMdd of the build
[assembly: AssemblyVersion("3.4.5.0107")] [assembly: AssemblyVersion("3.4.5.0112")]
[assembly: AssemblyFileVersion("3.4.5.0107")] [assembly: AssemblyFileVersion("3.4.5.0112")]