Fix Skeletron Prime Crash Exploiting people, naughty naughty
Set secondUpdate to stop displaying, because apparently no one knows that not being logged in is breaking the rules when requirelogin:true
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3 changed files with 12 additions and 5 deletions
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@ -2955,8 +2955,8 @@ namespace TShockAPI
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var pvp = args.Data.ReadBoolean();
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var crit = args.Data.ReadBoolean();
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if (dmg > 10000) //Abnormal values have the potential to cause infinite loops in the server.
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{
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if (dmg > 12000) //Abnormal values have the potential to cause infinite loops in the server.
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{ //12000 because Skely Prime Head does 10339 or some bs during the day.
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TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true);
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return false;
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}
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@ -790,7 +790,7 @@ namespace TShockAPI
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}
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private DateTime LastDisableNotification = DateTime.UtcNow;
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public virtual void Disable(string reason = "")
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public virtual void Disable(string reason = "", bool displayConsole = true)
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{
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LastThreat = DateTime.UtcNow;
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SetBuff(33, 330, true); //Weak
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@ -800,7 +800,14 @@ namespace TShockAPI
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{
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if ((DateTime.UtcNow - LastDisableNotification).TotalMilliseconds > 5000)
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{
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Log.ConsoleInfo(string.Format("Player {0} has been disabled for {1}.", Name, reason));
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if (displayConsole)
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{
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Log.ConsoleInfo(string.Format("Player {0} has been disabled for {1}.", Name, reason));
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}
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else
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{
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Log.Info("Player {0} has been disabled for {1}.", Name, reason);
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}
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LastDisableNotification = DateTime.UtcNow;
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}
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}
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@ -760,7 +760,7 @@ namespace TShockAPI
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player.IgnoreActionsForDisabledArmor = check;
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if (CheckIgnores(player))
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{
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player.Disable("check ignores failed in SecondUpdate()");
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player.Disable("check ignores failed in SecondUpdate()", false);
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}
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else if (!player.Group.HasPermission(Permissions.usebanneditem) &&
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Itembans.ItemIsBanned(player.TPlayer.inventory[player.TPlayer.selectedItem].name, player))
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