Initial server side character system implementation.

This commit is contained in:
Zidonuke Ghost 2013-10-01 06:22:08 -04:00
parent aff4314f8a
commit 0d351778a7
9 changed files with 208 additions and 221 deletions

View file

@ -240,8 +240,8 @@ namespace TShockAPI
add(Permissions.hardmode, DisableHardMode, "stophardmode", "disablehardmode");
add(Permissions.serverinfo, ServerInfo, "stats");
add(Permissions.worldinfo, WorldInfo, "world");
add(Permissions.savessi, SaveSSI, "savessi");
add(Permissions.savessi, OverrideSSI, "overridessi", "ossi");
add(Permissions.savessi, SaveSSC, "savessc");
add(Permissions.savessi, OverrideSSC, "overridessc", "ossc");
add(Permissions.xmas, ForceXmas, "forcexmas");
add(Permissions.settempgroup, TempGroup, "tempgroup");
add(null, Aliases, "aliases");
@ -444,23 +444,17 @@ namespace TShockAPI
}
else if (user.Password.ToUpper() == encrPass.ToUpper() || (user.UUID == args.Player.UUID && !TShock.Config.DisableUUIDLogin))
{
args.Player.PlayerData = TShock.InventoryDB.GetPlayerData(args.Player, TShock.Users.GetUserID(user.Name));
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, TShock.Users.GetUserID(user.Name));
var group = TShock.Utils.GetGroup(user.Group);
if (TShock.Config.ServerSideInventory)
if (TShock.Config.ServerSideCharacter)
{
if (group.HasPermission(Permissions.bypassinventorychecks))
{
args.Player.IgnoreActionsForClearingTrashCan = false;
}
else if (!TShock.CheckInventory(args.Player))
{
args.Player.LoginFailsBySsi = true;
args.Player.SendErrorMessage("Login failed. Please fix the above errors then /login again.");
args.Player.IgnoreActionsForClearingTrashCan = true;
return;
}
args.Player.PlayerData.RestoreCharacter(args.Player);
}
args.Player.LoginFailsBySsi = false;
@ -479,8 +473,8 @@ namespace TShockAPI
if (!args.Player.IgnoreActionsForClearingTrashCan)
{
args.Player.PlayerData.CopyInventory(args.Player);
TShock.InventoryDB.InsertPlayerData(args.Player);
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully.");
@ -1078,31 +1072,31 @@ namespace TShockAPI
args.Player.SendSuccessMessage("You will " + (args.Player.DisplayLogs ? "now" : "no longer") + " receive logs.");
}
private static void SaveSSI(CommandArgs args)
private static void SaveSSC(CommandArgs args)
{
if (TShock.Config.ServerSideInventory)
if (TShock.Config.ServerSideCharacter)
{
args.Player.SendSuccessMessage("SSI has been saved.");
args.Player.SendSuccessMessage("SSC has been saved.");
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
{
TShock.InventoryDB.InsertPlayerData(player);
TShock.CharacterDB.InsertPlayerData(player);
}
}
}
}
private static void OverrideSSI(CommandArgs args)
private static void OverrideSSC(CommandArgs args)
{
if (!TShock.Config.ServerSideInventory)
if (!TShock.Config.ServerSideCharacter)
{
args.Player.SendErrorMessage("Server Side Inventory is disabled.");
args.Player.SendErrorMessage("Server Side Characters is disabled.");
return;
}
if( args.Parameters.Count < 1 )
{
args.Player.SendErrorMessage("Correct usage: /overridessi|/ossi <player name>");
args.Player.SendErrorMessage("Correct usage: /overridessc|/ossc <player name>");
return;
}
@ -1136,8 +1130,8 @@ namespace TShockAPI
return;
}
TShock.InventoryDB.InsertPlayerData(matchedPlayer);
args.Player.SendSuccessMessage("SSI of player \"{0}\" has been overriden.", matchedPlayer.Name);
TShock.CharacterDB.InsertPlayerData(matchedPlayer);
args.Player.SendSuccessMessage("SSC of player \"{0}\" has been overriden.", matchedPlayer.Name);
}
private static void ForceXmas(CommandArgs args)
@ -1224,13 +1218,13 @@ namespace TShockAPI
private static void Off(CommandArgs args)
{
if (TShock.Config.ServerSideInventory)
if (TShock.Config.ServerSideCharacter)
{
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
{
player.SaveServerInventory();
player.SaveServerCharacter();
}
}
}
@ -2390,7 +2384,7 @@ namespace TShockAPI
SaveManager.Instance.SaveWorld(false);
foreach (TSPlayer tsply in TShock.Players.Where(tsply => tsply != null))
{
tsply.SaveServerInventory();
tsply.SaveServerCharacter();
}
args.Player.SendSuccessMessage("Save succeeded.");
}