Initial server side character system implementation.
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9 changed files with 208 additions and 221 deletions
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@ -157,9 +157,9 @@ namespace TShockAPI
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[Description("Disables the dungeon guardian from being spawned by player packets, this will instead force a respawn.")] public bool DisableDungeonGuardian;
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[Description("Enable server side inventory checks, EXPERIMENTAL")] public bool ServerSideInventory;
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[Description("Enable server side characters, This stops the client from saving character data! EXPERIMENTAL!!!!!")] public bool ServerSideCharacter;
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[Description("How often SSI should save, in minutes.")] public int ServerSideInventorySave = 15;
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[Description("How often SSC should save, in minutes.")] public int ServerSideCharacterSave = 5;
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[Description("Time, in milliseconds, to disallow discarding items after logging in when ServerSideInventory is ON.")] public int LogonDiscardThreshold=250;
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@ -240,7 +240,7 @@ namespace TShockAPI
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[Description("Prevent banned items from being /i or /give.")] public bool PreventBannedItemSpawn = false;
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[Description("Prevent banks on SSI.")] public bool DisablePiggybanksOnSSI = false;
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[Description("Prevent banks on SSC.")] public bool DisablePiggybanksOnSSC = true;
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[Description("Prevent players from interacting with the world if dead.")] public bool PreventDeadModification =
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true;
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