Initial server side character system implementation.
This commit is contained in:
parent
aff4314f8a
commit
0d351778a7
9 changed files with 208 additions and 221 deletions
112
TShockAPI/DB/CharacterManager.cs
Normal file
112
TShockAPI/DB/CharacterManager.cs
Normal file
|
|
@ -0,0 +1,112 @@
|
|||
/*
|
||||
TShock, a server mod for Terraria
|
||||
Copyright (C) 2011-2013 Nyx Studios (fka. The TShock Team)
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Data;
|
||||
using MySql.Data.MySqlClient;
|
||||
|
||||
namespace TShockAPI.DB
|
||||
{
|
||||
public class CharacterManager
|
||||
{
|
||||
public IDbConnection database;
|
||||
|
||||
public CharacterManager(IDbConnection db)
|
||||
{
|
||||
database = db;
|
||||
|
||||
var table = new SqlTable("Character",
|
||||
new SqlColumn("Account", MySqlDbType.Int32) {Primary = true},
|
||||
new SqlColumn("Health", MySqlDbType.Int32),
|
||||
new SqlColumn("MaxHealth", MySqlDbType.Int32),
|
||||
new SqlColumn("Mana", MySqlDbType.Int32),
|
||||
new SqlColumn("MaxMana", MySqlDbType.Int32),
|
||||
new SqlColumn("Inventory", MySqlDbType.Text)
|
||||
);
|
||||
var creator = new SqlTableCreator(db,
|
||||
db.GetSqlType() == SqlType.Sqlite
|
||||
? (IQueryBuilder) new SqliteQueryCreator()
|
||||
: new MysqlQueryCreator());
|
||||
creator.EnsureExists(table);
|
||||
}
|
||||
|
||||
public PlayerData GetPlayerData(TSPlayer player, int acctid)
|
||||
{
|
||||
PlayerData playerData = new PlayerData(player);
|
||||
|
||||
try
|
||||
{
|
||||
using (var reader = database.QueryReader("SELECT * FROM Character WHERE Account=@0", acctid))
|
||||
{
|
||||
if (reader.Read())
|
||||
{
|
||||
playerData.exists = true;
|
||||
playerData.health = reader.Get<int>("Health");
|
||||
playerData.maxHealth = reader.Get<int>("MaxHealth");
|
||||
playerData.mana = reader.Get<int>("Mana");
|
||||
playerData.maxMana = reader.Get<int>("MaxMana");
|
||||
playerData.inventory = NetItem.Parse(reader.Get<string>("Inventory"));
|
||||
return playerData;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex.ToString());
|
||||
}
|
||||
|
||||
return playerData;
|
||||
}
|
||||
|
||||
public bool InsertPlayerData(TSPlayer player)
|
||||
{
|
||||
PlayerData playerData = player.PlayerData;
|
||||
|
||||
if (!player.IsLoggedIn)
|
||||
return false;
|
||||
|
||||
if (!GetPlayerData(player, player.UserID).exists)
|
||||
{
|
||||
try
|
||||
{
|
||||
database.Query("INSERT INTO Character (Account, Health, MaxHealth, Mana, MaxMana, Inventory) VALUES (@0, @1, @2, @3, @4, @5);", player.UserID,
|
||||
playerData.health, playerData.maxHealth, playerData.mana, playerData.maxMana, NetItem.ToString(playerData.inventory));
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex.ToString());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
database.Query("UPDATE Inventory SET Health = @0, MaxHealth = @1, Mana = @2, MaxMana = @3, Inventory = @4 WHERE Account = @5;", playerData.health, playerData.maxHealth,
|
||||
playerData.mana, playerData.maxMana, NetItem.ToString(playerData.inventory), player.UserID);
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex.ToString());
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue