Fixed false bans when picking up liquid.
Added 3 permissions (canlava, canwater, logs) 'canlava' and 'canwater' are in the default group. Without them you cannot manipulate water/lava. Users with the 'logs' permission get sent information. For example when someone uses a command they don't have access to.
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5 changed files with 92 additions and 50 deletions
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Microsoft.Xna.Framework;
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using Terraria;
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namespace TShockAPI
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@ -85,24 +86,60 @@ namespace TShockAPI
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Log.Info("Broadcast: " + msg);
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}
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public static void Broadcast(string msg, float[] color)
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public static void Broadcast(string msg, float red, float green, float blue)
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{
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for (int i = 0; i < Main.player.Length; i++)
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{
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SendMessage(i, msg, color);
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SendMessage(i, msg, red, green, blue);
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}
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Log.Info("Broadcast: " + msg);
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}
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[Obsolete("STOP USING THIS")]
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public static void SendMessage(int ply, string msg, float[] colors)
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{
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SendMessage(ply, msg, colors[0],colors[1],colors[2]);
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}
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/// <summary>
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/// Sends a message out to a single player
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/// </summary>
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/// <param name="ply">int socket thingy for the player from the server socket</param>
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/// <param name="msg">String message</param>
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public static void SendMessage(int ply, string msg, float red, float green, float blue)
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{
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NetMessage.SendData(0x19, ply, -1, msg, 255, red, green, blue);
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}
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/// <summary>
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/// Sends a message out to a single player
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/// </summary>
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/// <param name="ply">int socket thingy for the player from the server socket</param>
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/// <param name="msg">String message</param>
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/// <param name="color">Float containing red, blue, and green color values</param>
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public static void SendMessage(int ply, string msg, float[] color)
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public static void SendMessage(int ply, string msg, Color color)
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{
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NetMessage.SendData(0x19, ply, -1, msg, 255, color[0], color[1], color[2]);
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NetMessage.SendData(0x19, ply, -1, msg, 255, color.R, color.G, color.B);
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}
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/// <summary>
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/// Sends message to all users with 'logs' permission.
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/// </summary>
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/// <param name="log"></param>
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/// <param name="color"></param>
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public static void SendLogs(string log, Color color)
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{
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Log.Info(log);
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for (int i = 0; i < Main.maxPlayers; i++)
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{
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if (TShock.players[i] == null)
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continue;
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if (!TShock.players[i].group.HasPermission("logs"))
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continue;
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SendMessage(i, log, color);
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}
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}
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/// <summary>
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