Fixed issues with BitsByte. TShock should compile again.
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parent
597322217d
commit
0e23ffa1a6
3 changed files with 46 additions and 4 deletions
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@ -87,7 +87,7 @@ namespace TShockAPI.DB
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playerData.shirtColor = TShock.Utils.DecodeColor(reader.Get<int?>("shirtColor"));
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playerData.underShirtColor = TShock.Utils.DecodeColor(reader.Get<int?>("underShirtColor"));
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playerData.shoeColor = TShock.Utils.DecodeColor(reader.Get<int?>("shoeColor"));
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playerData.hideVisuals = TShock.Utils.DecodeBitsByte(reader.Get<int?>("hideVisuals"));
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playerData.hideVisuals = TShock.Utils.DecodeBoolArray(reader.Get<int?>("hideVisuals"));
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playerData.skinColor = TShock.Utils.DecodeColor(reader.Get<int?>("skinColor"));
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playerData.eyeColor = TShock.Utils.DecodeColor(reader.Get<int?>("eyeColor"));
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playerData.questsCompleted = reader.Get<int>("questsCompleted");
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@ -153,7 +153,7 @@ namespace TShockAPI.DB
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{
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database.Query(
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"INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory, spawnX, spawnY, hair, hairDye, hairColor, pantsColor, shirtColor, underShirtColor, shoeColor, hideVisuals, skinColor, eyeColor, questsCompleted) VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8, @9, @10, @11, @12, @13, @14, @15, @16, @17, @18);",
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player.User.ID, playerData.health, playerData.maxHealth, playerData.mana, playerData.maxMana, String.Join("~", playerData.inventory), player.TPlayer.SpawnX, player.TPlayer.SpawnY, player.TPlayer.hair, player.TPlayer.hairDye, TShock.Utils.EncodeColor(player.TPlayer.hairColor), TShock.Utils.EncodeColor(player.TPlayer.pantsColor),TShock.Utils.EncodeColor(player.TPlayer.shirtColor), TShock.Utils.EncodeColor(player.TPlayer.underShirtColor), TShock.Utils.EncodeColor(player.TPlayer.shoeColor), TShock.Utils.EncodeBitsByte(player.TPlayer.hideVisual), TShock.Utils.EncodeColor(player.TPlayer.skinColor),TShock.Utils.EncodeColor(player.TPlayer.eyeColor), player.TPlayer.anglerQuestsFinished);
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player.User.ID, playerData.health, playerData.maxHealth, playerData.mana, playerData.maxMana, String.Join("~", playerData.inventory), player.TPlayer.SpawnX, player.TPlayer.SpawnY, player.TPlayer.hair, player.TPlayer.hairDye, TShock.Utils.EncodeColor(player.TPlayer.hairColor), TShock.Utils.EncodeColor(player.TPlayer.pantsColor),TShock.Utils.EncodeColor(player.TPlayer.shirtColor), TShock.Utils.EncodeColor(player.TPlayer.underShirtColor), TShock.Utils.EncodeColor(player.TPlayer.shoeColor), TShock.Utils.EncodeBoolArray(player.TPlayer.hideVisual), TShock.Utils.EncodeColor(player.TPlayer.skinColor),TShock.Utils.EncodeColor(player.TPlayer.eyeColor), player.TPlayer.anglerQuestsFinished);
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return true;
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}
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catch (Exception ex)
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@ -167,7 +167,7 @@ namespace TShockAPI.DB
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{
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database.Query(
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"UPDATE tsCharacter SET Health = @0, MaxHealth = @1, Mana = @2, MaxMana = @3, Inventory = @4, spawnX = @6, spawnY = @7, hair = @8, hairDye = @9, hairColor = @10, pantsColor = @11, shirtColor = @12, underShirtColor = @13, shoeColor = @14, hideVisuals = @15, skinColor = @16, eyeColor = @17, questsCompleted = @18 WHERE Account = @5;",
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playerData.health, playerData.maxHealth, playerData.mana, playerData.maxMana, String.Join("~", playerData.inventory), player.User.ID, player.TPlayer.SpawnX, player.TPlayer.SpawnY, player.TPlayer.hair, player.TPlayer.hairDye, TShock.Utils.EncodeColor(player.TPlayer.hairColor), TShock.Utils.EncodeColor(player.TPlayer.pantsColor), TShock.Utils.EncodeColor(player.TPlayer.shirtColor), TShock.Utils.EncodeColor(player.TPlayer.underShirtColor), TShock.Utils.EncodeColor(player.TPlayer.shoeColor), TShock.Utils.EncodeBitsByte(player.TPlayer.hideVisual), TShock.Utils.EncodeColor(player.TPlayer.skinColor), TShock.Utils.EncodeColor(player.TPlayer.eyeColor), player.TPlayer.anglerQuestsFinished);
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playerData.health, playerData.maxHealth, playerData.mana, playerData.maxMana, String.Join("~", playerData.inventory), player.User.ID, player.TPlayer.SpawnX, player.TPlayer.SpawnY, player.TPlayer.hair, player.TPlayer.hairDye, TShock.Utils.EncodeColor(player.TPlayer.hairColor), TShock.Utils.EncodeColor(player.TPlayer.pantsColor), TShock.Utils.EncodeColor(player.TPlayer.shirtColor), TShock.Utils.EncodeColor(player.TPlayer.underShirtColor), TShock.Utils.EncodeColor(player.TPlayer.shoeColor), TShock.Utils.EncodeBoolArray(player.TPlayer.hideVisual), TShock.Utils.EncodeColor(player.TPlayer.skinColor), TShock.Utils.EncodeColor(player.TPlayer.eyeColor), player.TPlayer.anglerQuestsFinished);
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return true;
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}
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catch (Exception ex)
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