Merge branch 'general-devel' of github.com:TShock/TShock into general-devel

This commit is contained in:
Lucas Nicodemus 2011-07-11 02:07:53 -06:00
commit 0e5e86c7d8

View file

@ -80,7 +80,19 @@ namespace TShockAPI
private static void Listener()
{
if (listener == null)
listener = new UdpClient(ListenPort);
try
{
listener = new UdpClient(ListenPort);
}
catch (SocketException e)
{
if (e.SocketErrorCode == SocketError.AddressAlreadyInUse)
Log.ConsoleError("Could not bind to " + ListenPort.ToString() + ". Are you sure you don't have another instance running?");
}
catch (Exception e)
{
Log.Error(e.ToString());
}
while (ContinueServer)
{
try
@ -135,9 +147,9 @@ namespace TShockAPI
{
if (args[1] == Password)
{
args[1] = "";
args[1] = args[0] = "";
string command = string.Join(" ", args.ToArray());
command = command.TrimEnd(' ').TrimEnd('\0');
command = command.TrimEnd(' ').TrimEnd('\0').TrimStart(' ');
Log.ConsoleInfo("Rcon from " + EP.ToString() + ":" + command);
Response = "";
response = ExecuteCommand(command);
@ -171,10 +183,11 @@ namespace TShockAPI
if (packetstring.Split(' ').Length == 2)
challenge = packetstring.Split(' ')[1];
response = "infoResponse\n";
var infostring = string.Format(@"\mapname\{1}\sv_maxclients\{2}\clients\{3}\sv_privateClients\{4}\hconly\{5}\gamename\TER\protocol\100\sv_hostname\{0}",
var infostring = string.Format(@"\_TShock_ver\{6}\mapname\{1}\sv_maxclients\{2}\clients\{3}\sv_privateClients\{4}\hconly\{5}\gamename\TERRARIA\protocol\100\sv_hostname\{0}\g_needPass\{7}",
TShock.Config.ServerName, Main.worldName, Main.maxNetPlayers,
Tools.ActivePlayers(), Main.maxNetPlayers - TShock.Config.MaxSlots,
TShock.Config.HardcoreOnly ? 1 : 0);
TShock.Config.HardcoreOnly ? 1 : 0, TShock.VersionNum.ToString(),
Netplay.password != "" ? 1 : 0);
if (challenge != "")
infostring += @"\challenge\" + challenge;
response += infostring;
@ -189,10 +202,11 @@ namespace TShockAPI
if (packetstring.Split(' ').Length == 2)
challenge = packetstring.Split(' ')[1];
response = "statusResponse\n";
var statusstring = string.Format(@"\mapname\{1}\sv_maxclients\{2}\clients\{3}\sv_privateClients\{4}\hconly\{5}\gamename\TER\protocol\100\sv_hostname\{0}",
var statusstring = string.Format(@"\_TShock_ver\{6}\mapname\{1}\sv_maxclients\{2}\clients\{3}\sv_privateClients\{4}\hconly\{5}\gamename\TERRARIA\protocol\100\sv_hostname\{0}\g_needPass\{7}",
TShock.Config.ServerName, Main.worldName, Main.maxNetPlayers,
Tools.ActivePlayers(), Main.maxNetPlayers - TShock.Config.MaxSlots,
TShock.Config.HardcoreOnly ? 1 : 0) + "\n";
TShock.Config.HardcoreOnly ? 1 : 0, TShock.VersionNum.ToString(),
Netplay.password != "" ? 1 : 0) + "\n";
if (challenge != "")
statusstring += @"\challenge\" + challenge;
foreach (TSPlayer player in TShock.Players)
@ -313,7 +327,19 @@ namespace TShockAPI
{
var packet = ConstructPacket("heartbeat TERRARIA", false);
if (listener == null)
listener = new UdpClient(ListenPort);
try
{
listener = new UdpClient(ListenPort);
}
catch (SocketException e)
{
if (e.SocketErrorCode == SocketError.AddressAlreadyInUse)
Log.ConsoleError("Could not bind to " + ListenPort.ToString() + ". Are you sure you don't have another instance running?");
}
catch (Exception e)
{
Log.Error(e.ToString());
}
listener.Send(packet, packet.Length, TShock.Config.MasterServer, 27950);
LastHeartbeat = DateTime.UtcNow;
}