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This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
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This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
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## TShock 4.4.0 (Pre-release ?)
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* Fix bed spawn issues when trying to remove spawn point in SSC (@Olink)
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## TShock 4.4.0 (Pre-release 6)
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## TShock 4.4.0 (Pre-release 6)
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* Updates to OTAPI 2.0.0.35 (@DeathCradle).
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* Updates to OTAPI 2.0.0.35 (@DeathCradle).
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@ -2079,6 +2079,13 @@ namespace TShockAPI
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if (OnPlayerSpawn(args.Player, args.Data, player, spawnx, spawny, respawnTimer, context))
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if (OnPlayerSpawn(args.Player, args.Data, player, spawnx, spawny, respawnTimer, context))
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return true;
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return true;
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if ((Main.ServerSideCharacter) && (spawnx == -1 && spawny == -1)) //this means they want to spawn to vanilla spawn
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{
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args.Player.sX = Main.spawnTileX;
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args.Player.sY = Main.spawnTileY;
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args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
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}
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if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
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if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
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{
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{
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