Fix chat over heads, thanks Inanzen for the tip months ago!
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2 changed files with 7 additions and 4 deletions
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@ -171,7 +171,7 @@ namespace TShockAPI
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"Changes ingame chat format: {0} = Group Name, {1} = Group Prefix, {2} = Player Name, {3} = Group Suffix, {4} = Chat Message"
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)] public string ChatFormat = "{1}{2}{3}: {4}";
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[Description("Change the chat format when using chat above heads. This begins with a player name wrapped in brackets, as per Terraria's formatting. Same formatting as ChatFormat.")] public string ChatAboveHeadsFormat = "{4}";
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[Description("Change the player name when using chat above heads. This begins with a player name wrapped in brackets, as per Terraria's formatting. Same formatting as ChatFormat(minus the text).")] public string ChatAboveHeadsFormat = "{2}";
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[Description("Force the world time to be normal, day, or night.")] public string ForceTime = "normal";
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@ -966,9 +966,12 @@ namespace TShockAPI
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}
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else
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{
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Utils.Broadcast(args.Who,
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String.Format(Config.ChatAboveHeadsFormat, tsplr.Group.Name, tsplr.Group.Prefix, tsplr.Name, tsplr.Group.Suffix,
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args.Text), tsplr.Group.R, tsplr.Group.G, tsplr.Group.B);
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string name = Main.player[args.Who].name;
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Main.player[args.Who].name = String.Format(Config.ChatAboveHeadsFormat, tsplr.Group.Name, tsplr.Group.Prefix, tsplr.Name, tsplr.Group.Suffix);
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NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, -1, Main.player[args.Who].name, args.Who, 0, 0, 0, 0);
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Main.player[args.Who].name = name;
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Utils.Broadcast(args.Who, args.Text, tsplr.Group.R, tsplr.Group.G, tsplr.Group.B);
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NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, -1, name, args.Who, 0, 0, 0, 0);
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args.Handled = true;
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}
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}
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