OnPlayerMana now uses GetDataHandledEventArgs.

This commit is contained in:
Lucas Nicodemus 2017-12-23 14:21:31 -07:00
parent 8bb3b88ab0
commit 0efa2fd648

View file

@ -296,7 +296,7 @@ namespace TShockAPI
/// <summary>
/// For use in a PlayerMana event
/// </summary>
public class PlayerManaEventArgs : HandledEventArgs
public class PlayerManaEventArgs : GetDataHandledEventArgs
{
public byte PlayerId { get; set; }
public short Current { get; set; }
@ -307,13 +307,15 @@ namespace TShockAPI
/// </summary>
public static HandlerList<PlayerManaEventArgs> PlayerMana = new HandlerList<PlayerManaEventArgs>();
private static bool OnPlayerMana(byte _plr, short _cur, short _max)
private static bool OnPlayerMana(TSPlayer player, MemoryStream data, byte _plr, short _cur, short _max)
{
if (PlayerMana == null)
return false;
var args = new PlayerManaEventArgs
{
Player = player,
Data = data,
PlayerId = _plr,
Current = _cur,
Max = _max,
@ -1676,7 +1678,7 @@ namespace TShockAPI
var cur = args.Data.ReadInt16();
var max = args.Data.ReadInt16();
if (OnPlayerMana(plr, cur, max) || cur < 0 || max < 0 || args.Player.IgnoreSSCPackets)
if (OnPlayerMana(args.Player, args.Data, plr, cur, max) || cur < 0 || max < 0 || args.Player.IgnoreSSCPackets)
return true;
if (max > TShock.Config.MaxMP && !args.Player.HasPermission(Permissions.ignoremp))