Merge branch 'general-devel' into tileconv
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104598394b
42 changed files with 36285 additions and 21712 deletions
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@ -78,7 +78,32 @@ Use past tense when adding new entries; sign your name off when you add or chang
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* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change. -->
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## Upcoming changes
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* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team.(@CelestialAnarchy, #2617, @ATFGK)
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* Corrected and updated deserialization of the following packets (@ATFGK):
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* `ProjectileNew`: Read the third `AI` value.
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* Before this change, it was previously possible for the projectile damage limit to falsely trigger, such as when using the Terra Balde and Fire Gauntlet together.
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* `PlayerSpawn`: Read the `NumberOfDeathsPVE` and `NumberOfDeathsPVP` values.
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* Before this change, the `PlayerSpawnContext` was always read incorrectly, due to the values above being placed in the middle of the existing structure.
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* `NpcTeleportPortal`: Read the NPC index as a `ushort` instead of a `byte`.
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* `PlaceObject`: Read the `Random` value.
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* Before this change, the `Direction` was always read incorrectly, due to the value above being placed in the middle of the existing structure.
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* `Zones`: Read the `zone5` value.
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* `PaintTile` and `PaintWall`: Read the `coatTile` and `coatWall` values.
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* `PlayerHurtV2`: Read the `cooldownCounter` value.
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* Updated `SpawnMsg` to include the `NumberOfDeathsPVE` and `NumberOfDeathsPVP`, and allow them to be optionally used in `TSPlayer.Spawn`. (@ATFGK)
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* Added `WorldTileProvider` to the tshock config with values `default`, `constileation` or `heaptile`. This allows tile providers to be changed in environments where CLI args cannot be altered. See the documentation website for more info about these providers. (@SignatureBeef)
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* Updated the Utils.FindByIdOrName to follow same logic. Now fuzzy match fallback to `StartsWith` and then `Contains`. (@sgkoishi)
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* Added `ShadowCandle` and `BrainOfConfusionBuff` (BoC dodge buff) to the `PlayerAddBuffWhitelist` (@drunderscore)
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* Improved rejection message and code duplication in `OnPlayerBuff`. (@drunderscore)
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* This will make it so Bouncer rejections regarding `PlayerAddBuff` will now always include the sender index, buff type, receiver index, and time in ticks, allowing much faster triage of buff whitelist issues.
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* Allowed Digging Molecart and bomb fish to break tiles and place tracks. (@sgkoishi)
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* Added built-in package management capabilities for plugins. (@pontaoski)
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* Fixed Super Sponge unable to absorb shimmer. (@sgkoishi, #2833)
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* Increased whitelisted duration of the Mighty Wind (`WindPushed`) buff (from sandstorms). (@drunderscore)
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* Allowed the Hellfire (`OnFire3`) buff. (@drunderscore)
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* Allowed Digging Molecart and bomb fish to break tiles and place tracks (@sgkoishi)
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* Initialized achievements and the `AchievementManager` on the server. This ensures that players cannot cause exceptions to be thrown, chat messages are always logged, and allows achievement names to be localized in the console. Also added a test case for this. (@drunderscore)
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* Allowed multiple test cases to be in TShock's test suite. (@drunderscore)
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* Fixed unable to use Purification/Evil Powder in jungle. (@sgkoishi)
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## TShock 5.1.3
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