3.2 HOTFIX - Fixes Bed Bug

This commit is contained in:
Twitchy 2011-08-06 13:45:38 +12:00
parent 3fcb95f9a4
commit 113a1b3d26

View file

@ -200,7 +200,35 @@ namespace TShockAPI
return false;
}
Spawn();
if (TPlayer.SpawnX > 0 && TPlayer.SpawnY > 0)
{
int spX = TPlayer.SpawnX;
int spY = TPlayer.SpawnY;
Main.tile[spX, spY].active = false;
SendTileSquare(spX, spY);
Spawn();
Main.tile[spX, spY].active = true;
SendTileSquare(spX, spY);
oldSpawn = new Vector2(spX, spY);
}
else
{
//Checks if Player has spawn point set (Server may think player does not have spawn)
if (oldSpawn != Vector2.Zero)
{
Main.tile[(int)oldSpawn.X, (int)oldSpawn.Y].active = false;
SendTileSquare((int)oldSpawn.X, (int)oldSpawn.Y);
Spawn();
Main.tile[(int)oldSpawn.X, (int)oldSpawn.Y].active = true;
SendTileSquare((int)oldSpawn.X, (int)oldSpawn.Y);
NetMessage.syncPlayers();
}
//Player has no spawn point set
else
{
Spawn();
}
}
SendTeleport(Main.spawnTileX, Main.spawnTileY);